I thought Yoshi P said specifically for AST it’s the card system that’s getting the complete overhaul. I can’t find the article but I’m sure that’s what was said. I don’t think they will touch their healing too much because it’s fine I think.


I thought Yoshi P said specifically for AST it’s the card system that’s getting the complete overhaul. I can’t find the article but I’m sure that’s what was said. I don’t think they will touch their healing too much because it’s fine I think.


They've been changing the cards ever since AST was introduced, I wouldn't be surprised if they got rid of them all together or changed it into a 30s AoE small damage buff that you just threw out.




I'm pretty sure that they specifically referred to how cumbersome the card system can be, and I'd be inclined to agree for real. Its accessibility is terrible, and the amount of actions the class requires to just achieve one little result (pull card > redraw because bad > deselect target > select target > play card > deselect target > select enemy again) is ludicrous. It's become the signature of that job and one of the main reason I hate playing it. It feels very bad and it's like the whole system and UI is fighting against me to prevent me from actually playing the class.
But what I expect SE to do considering their track record, is to just remove all mechanical intricacy instead, which to be frank, I couldn't even care about because ShB already did that to that job anyway (without addressing any of the playability issues to begin with, the irony).
Literally the story of MCH.
You can imagine my face when I saw what we had from the ShB media tour. All shinies, no mechanical intricacies, just a bunch of buttons that don't talk to each other, but nobody cared or didn't seem to see it.
Last edited by Valence; 12-20-2023 at 07:04 PM.

but this is the mechanics of the class.The ast buff isn't a bland thing like most buffs in this game.I'm pretty sure that they specifically referred to how cumbersome the card system can be, and I'd be inclined to agree for real. Its accessibility is terrible, and the amount of actions the class requires to just achieve one little result (pull card > redraw because bad > deselect target > select target > play card > deselect target > select enemy again) is ludicrous. It's become the signature of that job and one of the main reason I hate playing it. It feels very bad and it's like the whole system and UI is fighting against me to prevent me from actually playing the class.
But what I expect SE to do considering their track record, is to just remove all mechanical intricacy instead, which to be frank, I couldn't even care about because ShB already did that to that job anyway (without addressing any of the playability issues to begin with, the irony).
It's a buff that works on proc and allows you to retry the proc to adjust your dps or adjust the party's rdps based on who has the highest damage output in that mini-window. (The problem is the crit is too important in this game and I underline that it is a wicked decision by the designers and therefore optimizing the buffs in those mini windows is not that relevant outside of 2 minutes.)
They will rework it and 100% they will have a button in store for us that buffs raw melee and ranged damage by 5% every 30 seconds with 2 charges. Wheew.
Last edited by Ggwppino; 12-21-2023 at 07:18 PM.
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