Quote Originally Posted by Rithy255 View Post
Skill/spell speeds need to be merged
Some jobs have both spells and weaponskills, so benefit from both. I agree it should be merged as well. It should just be called Skill Speed or Action Speed and work for both, changing effect based on if it's a weaponskill or a spell to consider the fact that casts affect your ability to do auto-attacks.

Piety/tenacity being more "utility" focused sounds good on paper but the benefits of them are so low
Tenacity is good, just not needed when tanks can survive some savage mechanics unmitigated that other roles cannot, so boosting the mitigation of cooldowns wouldn't help either. The most likely way they could get anyone to use it now is to make the damage equal to Determination's.

Piety right now could only be remotely useful if a healer is having MP management issues tbh. I don't want to say that veteran players don't have these issues because I'm not a healer main... but I don't have these issues personally. I even healed an extreme trial that can be a bit demanding on healers the other day and didn't have any issues and my build lacks Piety. Boosting max HP might be an appeal for healers that worry about dying, but even healers dying is less of a concern now that we have Red Mages and Summoners are more popular than ever. I'm not sure what else they could do for Piety that would make people want it other than just boringly increasing damage.

Quote Originally Posted by TheDustyOne View Post
Piety and Tenacity could also be merged into a single stat that changes based on role
I don't agree with that because using that logic, we could also merge all the main stats into Mastery like happens in other games ie. Intelligence, Dexterity, Strength, Mind. I don't support that because it would make the stat system even more boring and is more hand-holdy than even casual players require.

I mean we have stats in single players games and people have always worked with them, we really don't need to go so far as to combine them all into one.