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  1. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    On one hand I feel our items are pretty boring, on the other hand when I think of crit damage and crit chance I think of how Diablo 3 and 4 had been running from their superiority for a long while (Diablo 4 I believe made some major balance changes semi-recently on that though so perhaps they've found the sweet spot, though I'd say the sheer variety of stat types they have is just @_@;; "5% more damage when wet, the monster is hot, your fries are cold, and the moon is full- only on a Tuesday". Though comparing to D4, we are nearly to the point that you could just have ilvl and no stats, and materia might just add more ilvl when equipped lol. There is some nuance, especially if you have a sweet spot for skill / spell speed as you can feel the difference at that point. That said, I'll give credit in that they 'do something' are still don't destroy balance, which is a feat. Balancing in a multiplayer setting, of a roleplay environment, is one heck of a task.

    Personally the more interesting things to do with items would not even be stat related but effect related. Could be an interesting pro and con for ultimate players but say brining FFIX equipment passive system (and similar FF, like FF7 Rebirth), with materia potentially related mechanics, into a system akin to WoW Season of Discovery runes and Enchanter (WoW isn't unique to these ideas, I just mentioned FFIX, but another reference simply for those who need it). I'd aim more for a permanent / horizontal like system. But that was a massive tangent to what people think of crit and crit chance. lol
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    Last edited by Shougun; 12-16-2023 at 10:06 AM.