I think they should delete all skills and abilities from the game and just replace it with one single button called "do damage".
We need a mass un-trim
Honestly lately there are just a few actions that I think should get axed, and are the ones that are extremely redundant, like:
- Actions like Shoha II, Energy Siphon or any other "resource spender" that are just an AoE version of their single target iteration. Unless those spenders are mechanically different than their single target counterparts, the AoE falloff component should just be built in the single target action. This would cause very little impact to the job's complexity and free a keybind for something more unique.
- Not trimming per se, but merging actions that are conditional under other actions. Examples are Devilment>Starfall Dance, Draw>Play (ofc, if it remains as it is after the rework), Ley Lines > BtL, etc. It's interesting how they give this treatment to some actions but others remain untouched without any real reason.
I feel that some niche actions, like SMN's Physick, or AST's Synastry should defnitely be improved (or made actually usable, like SMN's) instead of axed. Situational actions aren't core to the rotation and they just add in to the (alrealy lacking) flavor of XIV's job design.
It doesn’t make any sense to me why we can’t have Monk be a positional-heavy melee job for the players who enjoy positionals, and let the other melees have few or even no positionals. We have a job system.
if only there were another role in the game that also use melee weapons but don't have positionals... hmm...
I want all melee to have at least 3, people who don't like positionals have a world of choices out there, so they can go play those.
But they are not entirely wrong, something has to go, either giant wall bosses or True North, preferably both.
The aspect of positionals that I really dislike in XIV is not even the mechanic itself, but that I've got no clue whether or not I hit positionals unless I'm at the right spot one gcd before.
I know for sure the netcode makes relative positions a bit wonky (I've played with another person right next to me with the same connectivity conditions and the desync is wild), and it makes me wonder if positional hits can be affected by that or if it's relative to my client.
They just need to finish adding a slightly different sound when you land a positional, some abilities already do it but not all, they could also add a new icon for the floating text similar to crit and dh indicators.The aspect of positionals that I really dislike in XIV is not even the mechanic itself, but that I've got no clue whether or not I hit positionals unless I'm at the right spot one gcd before.
I know for sure the netcode makes relative positions a bit wonky (I've played with another person right next to me with the same connectivity conditions and the desync is wild), and it makes me wonder if positional hits can be affected by that or if it's relative to my client.
Either way at the end of the day it's not a big deal if you miss some due to the boss spinning, most of the time you can just 'lead' the positional once you learn how and when the boss is spinning, one could argue this is sort of equivalent to slide casting but if you don't land it really doesn't matter, I'm just happy to try and land as many as I can.
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