Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 110
  1. #41
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,857
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nizzi View Post
    Yeah if healers can't, tanks shouldn't either
    I think healers should get light caster like rotations (such as procs, more casts that serve different reasons ect). So healers should tbh, also tanks should get better rotations
    (5)

  2. #42
    Player
    Anonemoose's Avatar
    Join Date
    Jan 2023
    Posts
    149
    Character
    Eveanna Manolin
    World
    Leviathan
    Main Class
    Sage Lv 100
    I think they should delete all skills and abilities from the game and just replace it with one single button called "do damage".
    (0)

  3. #43
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Kuma Grizzlpaw
    World
    Seraph
    Main Class
    Dark Knight Lv 67
    We need a mass un-trim
    (9)

  4. #44
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,292
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Honestly lately there are just a few actions that I think should get axed, and are the ones that are extremely redundant, like:

    - Actions like Shoha II, Energy Siphon or any other "resource spender" that are just an AoE version of their single target iteration. Unless those spenders are mechanically different than their single target counterparts, the AoE falloff component should just be built in the single target action. This would cause very little impact to the job's complexity and free a keybind for something more unique.

    - Not trimming per se, but merging actions that are conditional under other actions. Examples are Devilment>Starfall Dance, Draw>Play (ofc, if it remains as it is after the rework), Ley Lines > BtL, etc. It's interesting how they give this treatment to some actions but others remain untouched without any real reason.

    I feel that some niche actions, like SMN's Physick, or AST's Synastry should defnitely be improved (or made actually usable, like SMN's) instead of axed. Situational actions aren't core to the rotation and they just add in to the (alrealy lacking) flavor of XIV's job design.
    (1)

  5. #45
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Positionals as an idea are decent, but in practice they mostly just end up punishing you when you can't freely get behind or on the side of a boss due to mechanics and/or aoes.
    It doesn’t make any sense to me why we can’t have Monk be a positional-heavy melee job for the players who enjoy positionals, and let the other melees have few or even no positionals. We have a job system.
    (9)

  6. #46
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    if only there were another role in the game that also use melee weapons but don't have positionals... hmm...
    (1)

  7. #47
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ty_taurus View Post
    It doesn’t make any sense to me why we can’t have Monk be a positional-heavy melee job for the players who enjoy positionals, and let the other melees have few or even no positionals. We have a job system.
    I want all melee to have at least 3, people who don't like positionals have a world of choices out there, so they can go play those.
    But they are not entirely wrong, something has to go, either giant wall bosses or True North, preferably both.
    (2)

  8. #48
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,292
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZiraZ View Post
    I want all melee to have at least 3, people who don't like positionals have a world of choices out there, so they can go play those.
    But they are not entirely wrong, something has to go, either giant wall bosses or True North, preferably both.
    The aspect of positionals that I really dislike in XIV is not even the mechanic itself, but that I've got no clue whether or not I hit positionals unless I'm at the right spot one gcd before.

    I know for sure the netcode makes relative positions a bit wonky (I've played with another person right next to me with the same connectivity conditions and the desync is wild), and it makes me wonder if positional hits can be affected by that or if it's relative to my client.
    (0)

  9. #49
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,693
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grizzlpaw View Post
    We need a mass un-trim
    I'd like Protect, Stoneskin II, and Aero 3 back.
    (8)

  10. #50
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Raikai View Post
    The aspect of positionals that I really dislike in XIV is not even the mechanic itself, but that I've got no clue whether or not I hit positionals unless I'm at the right spot one gcd before.

    I know for sure the netcode makes relative positions a bit wonky (I've played with another person right next to me with the same connectivity conditions and the desync is wild), and it makes me wonder if positional hits can be affected by that or if it's relative to my client.
    They just need to finish adding a slightly different sound when you land a positional, some abilities already do it but not all, they could also add a new icon for the floating text similar to crit and dh indicators.
    Either way at the end of the day it's not a big deal if you miss some due to the boss spinning, most of the time you can just 'lead' the positional once you learn how and when the boss is spinning, one could argue this is sort of equivalent to slide casting but if you don't land it really doesn't matter, I'm just happy to try and land as many as I can.
    (1)

Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread