Which abilities do you think are used too little in the current state of the game to justify keeping them around?
Which abilities do you think are used too little in the current state of the game to justify keeping them around?
Interrupts and Esunas should have a reason to exist, so I would like to see these kind of mechanics more in savage
Uh the entire healer role could be trimmed in reality then. (No I don't actually want that, but healers need to feel like a actual impactful role, tanks also to a degree)
But for real I don't think things need to be trimmed I think the entire system needs to be reworked especially for tanks & Healers. I don't think EW's design (which is just shb but more simple) really would fit in a new expansion, Most classes I'd be clueless to what they can even add that feels unique or cool anymore. You could take out some ogcd's or useless abilities that aren't important to the class, a good example is Paladin, you got goring blade which is just a 60s burst button, when you literally have your holy magic buttons for burst, theirs no reason for current goring blade, Shield Bash is currently just a skill that exists, But would I want these skills removed? Not really I'd want these skills to be useful and have more impact to their kit, but things like merging holy spirit/circle into a cleave attack or Holy sheltron/intervention makes more sense then just removing skills that could be better.
At the end of the day I don't really think anything needs to be outright trimmed, I think removing stuff is fine at times but theirs usually nothing to replace that skill which is the issue that generally pops up, it makes legacy content feel worse when you're playing half a class, a lot of the time you get something removed/reworked into a skill that just is there for the sake of being there (goring blade again lol).
Crowd Control abilities on bosses for certain mechs would also be nice. Sleep and bind in savage mechs would be nice!
preferably none, we should be aiming to consolidate some abilities instead of removing them. I'm tired of seeing skills get deleted and then be replaced with nothing at all.
Undraw
/10char
Game's already kinda bare bones so I wouldn't remove anything. Instead I wanna give more meaning to what we already have. There're some abilities that just get used to be used, but they don't feed into a gameplay mechanic or anything. You just sorta tap them every minute or every 30/45s or whatever for the potency. For example, you know how bard's empyreal arrow gives you a free proc on your songs? It'd be cool if more of those "USE THIS WHEN IT'S UP" abilities did stuff like that. That same job, bard, has an ability called sidewinder that just gets used to be used. And it has 2 dots that you just apply with a single skill and those dots don't even affect your songs anymore. Stuff like that feels so limp and forgettable. I'm not saying there shouldn't be fluff or that everything has to have a tightly controlled purpose, but the skills that don't feed into anything at all just feel aimless. Purposeless.
Also whoever thought removing the card mechanic from AST's main party buff and putting it towards a self buff that makes the opener feel giga-scuffed and also removing lord/lady of crowns as buffs again and turning them into a feckless heal and a feckless damage spell and also removing noct/diurnal sect should please please please never touch ast again. Whoever redesigned AST for EW completely missed what I enjoyed about playing AST, which was supporting my team, having 2 different gameplay styles (regens and shields), and having a semi-luck based system that fed into my signature raidbuff. I hate these new changes. I tried to like it because AST used to be the only healer that felt engaging for me, and they completely ruined it. I hope they don't "trim" anymore. They've trimmed enough.
Healing abilities on tanks. We have healers to do that.
I feel like phys-ranged role actions could be reevaluated. Like Foot Graze could be cut, and Leg Graze could be given a second charge. Maybe bring back, and rework Hawk's Eye, and make it so that it guarantees your next weaponskill crits or something. Head Graze is perfect, but give us more reasons to use it in high end duties please.
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