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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    883
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100

    What if the new caster dps is

    Blue Mage getting promoted

    - New jobs start 10 levels below the last patch's max, which is the job's current max
    - Dawntrail takes place in the new continent, where the job originated from
    - A new Limited Job is getting added
    - Ninja Turtles wear eye masks, as does BLU
    - Upgrading the umbrella requires running Aloalo Island Savage which, while can be run with other jobs to get the upgrade, won't be playable with it until late 7.x otherwise, if at all.
    - Blinding your party with effects has been normalized by SMN

    (only half serious)
    (3)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    They announced they're adding another limited job next expansion, so I would be more inclined to believe blue mage isn't getting reworked into a standard job.

    But not just that, if they did change blue mage into a standard job, it would remove the entire blue mage spellbook and create a situation where all spells are learned at set times and intervals and every blue mage would have an identical toolkit 100% of the time in order to keep the job able to be balanced with other caster DPS, would eliminate all healer and tank skills, and render all the blue mage achievements unobtainable.
    (4)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    670
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by wereotter View Post
    They announced they're adding another limited job next expansion, so I would be more inclined to believe blue mage isn't getting reworked into a standard job.

    But not just that, if they did change blue mage into a standard job, it would remove the entire blue mage spellbook and create a situation where all spells are learned at set times and intervals and every blue mage would have an identical toolkit 100% of the time in order to keep the job able to be balanced with other caster DPS, would eliminate all healer and tank skills, and render all the blue mage achievements unobtainable.
    With how the story has been for blue mage, I half expect a joke ending.

    Something along the lines of: That while Martyn did study and train with the Whalaqee, he didn't learn how to apply that learning into a structured form like the Whalaqee did, instead creating his own freeform style that he passed down onto us. And speaking of the player, much what the player learns is in spite of Martyn's incompetence, not because of some wisdom he had. After all the closest we get to that is literally Whalaqee totems that stored the information for later use, and those are given by the mamool ja npc, not Martyn.

    That the non-limited version of blue mage would feature limited/preset skills for a given role (tank/dps/healer). That at most might allow for like 4 flexible slots for spells or abilities.

    After all its weird how there hasn't been a proper mentor figure throughout the blue mage questline.
    (0)

  4. #4
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Blue Mage getting promoted

    - New jobs start 10 levels below the last patch's max, which is the job's current max
    - Dawntrail takes place in the new continent, where the job originated from
    - A new Limited Job is getting added
    - Ninja Turtles wear eye masks, as does BLU
    - Upgrading the umbrella requires running Aloalo Island Savage which, while can be run with other jobs to get the upgrade, won't be playable with it until late 7.x otherwise, if at all.
    - Blinding your party with effects has been normalized by SMN

    (only half serious)
    only half serious, but homie I'm with you.

    Though idk how that would change the previous blu mage content achievement progress where you take a static of blues in to kill the older bosses to get the morbol and stuff. If they become a full on dps, then that whole experience will have to change in some way?
    (2)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    883
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Milkbeard View Post
    Though idk how that would change the previous blu mage content achievement progress where you take a static of blues in to kill the older bosses to get the morbol and stuff. If they become a full on dps, then that whole experience will have to change in some way?
    Yeah this is pretty much why I doubt this will happen and I'm not sure if I even want it. I'd like for them to still keep a limited job-like mode to it to keep Masked Carnivale and achievement stuff in tact, and then require you to have done the job quests to some point before unlocking the standard job counterpart.

    Then there's a good handful of spells they probably shouldn't be able to use at all or as effectively in current content, like freezing and instakill moves like Ultravibration and lv5 Death, the Tingle+Moon Flute+Whistle+Final Sting combo, percent damage stuff like Missile, etc.
    But at the same time having the ability to cheese stuff and/or having to do things in their own unique way is part of the job's charm, so would it actually be fun to use if stripped down to a select set of spells, especially if it means they may also be shoved into everyone's favorite 2m rotation model?
    (0)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,292
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Technically it would be possible if the new job is a different instance of Blue Mage.

    Thematically, it could make some sense, if we do find the original Whalaqee Blue Mages and learn from there. But that could be a really distinct aesthetic approach, because the whole mask iconography, monikers and dandy outfit are all a Celestium fabrication to make Martyn and the WoL more 'marketable'. It seems that the only aesthetic thing that a potential 'New World BLU' has in common with the 'Celestium BLU' is the relevance of the color.

    Still, very unlikely imo. But not gonna lie, it would be really weird to wait 3+ years for an update that would bring the job into the New World... Unless they decide that the Whalaqee lands are in a completely distinct area that is not yet accessible in Dawntrail (north maybe?).
    (2)

  7. #7
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    670
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Raikai View Post
    Technically it would be possible if the new job is a different instance of Blue Mage.

    Thematically, it could make some sense, if we do find the original Whalaqee Blue Mages and learn from there. But that could be a really distinct aesthetic approach, because the whole mask iconography, monikers and dandy outfit are all a Celestium fabrication to make Martyn and the WoL more 'marketable'. It seems that the only aesthetic thing that a potential 'New World BLU' has in common with the 'Celestium BLU' is the relevance of the color.

    Still, very unlikely imo. But not gonna lie, it would be really weird to wait 3+ years for an update that would bring the job into the New World... Unless they decide that the Whalaqee lands are in a completely distinct area that is not yet accessible in Dawntrail (north maybe?).
    There is a few other elements of whalaqee in there. But some of it can be "blink and you miss it".

    The traditional Whalaqee cane/counting coup is actually the red one, Azulmagia, you get from beating Azulmagia. The rest are celestium. As in one of the few still shots you can see of the Whalaqee they are depicted as using that staff.

    The Whalaqee Totems are distinctly from them and contain magic that can be valuable to the player. But more importantly tell you bits and details about the creatures that dwell in the new world.

    Angel Whisper, the blue rez spell, is actually heresy. "The origin of this revitalizing spell is steeped in mystery, as it requires healing aether be amplified through a familiar that appears for all the world to be a messenger from the heavens─a concept soundly at odds with Whalaqee religious beliefs." And its one of the few spells you learn not from a monster or from a whalaqee totem.

    The level 60 accessories are referred to as whalaqee. So a running theory I have had for awhile is that the accessories are more a blend of Whalaqee beliefs and the Celestium, that the animals depicted like fish or unicorn are sacred to them. But it is hard to say where the celestium starts and the whalaqee ends.

    The level 80 armor is very different and seems to reflect more of a western vibe to it, like a wealthy bigshot or city slicker who owns a ranch. Which given how the Whalaqee are basically native americans, I think is more evident in the divide between commercialized vs traditional culture.

    The other aspect that might get missed, was specifically involving ceruleum. Which is part of the ARR section of the blue mage quests. And what do we see in Dawntrail? A wild west styled boomtown that is mining ceruleum.
    (0)