It's probably my pretty dated perspective on AST skewing my view tbh. I played AST a *LOT* in HW and loved it post 3.2. I had a pretty brief fling with it in early SB but couldn't get past how clunky Draw/Play/Undraw felt and never really touched it again until the first tier of EW where I realised there were 'means' to make the card hotkeys work like HW again. I'd probably have gelled better with the job but my old hands struggled with the burst window APM requirements over the course of an evening's worth of prog.
Perhaps I didn't give seals a fair shake but I'm going to play the cantankerous old Seb card and stand by my opinion that they were a lazy cop out of a system that added complexity for the sake of complexity without actually bringing enough to the table to justify their existence. Also get off my lawn
I can defo agree with the difficulties of RR though, you're absolutely right that old cards without RR would be overly simplistic and IMO spending GCDs to single target buff the group for a burst window probably isn't going to feel all that great. The old cards were great not so much because of the cards themselves, but because of how not only Spread and RR worked, but also the interactions with time extensions and other AST buffs such as Shroud and Regens.
That does make me think though, what about the idea of having Seals grant a targetable 'totem' that we can place and AoE cards off? I'd much rather get that than a minuscule buff tbh.




Reply With Quote

