Quote Originally Posted by RyanCousland View Post
each water puddle aoe gives a heal and the eruption lasts about as long enough for you to get the oasis, if youre standing in one place all the time with little to no movement or positioning then youre asking to get killed,

every map mech is supposed to be disruptive thats kind of the point, the mechs give some classes an advantage that are lacking

"Mechanics/obstacles like these are to enhance the main game loop of the match, or the combat in the match itself. These instead cause the match to stop or players to wait out the mechanics and are detracting to the main game play loop." This is applicable to every map

to be honest their map design is good (aside from the new shatter) im looking forward to more cc maps and hopefully better FL ones, the rest of youre post i can understand & empathize as i too have my frustrations with this games pvp but this particular map isnt one of em

Their map design is awful.

Each water spot gives its own heal, so are you suggesting that you catch water spots the entire time the heatwave mechanic is operational? Proving my point for me, it detracts from the main loop of the game, it's a crap mechanic, just like the majority of other crap ideas they've implemented as of late.

Bomb map is literally the only map that has a successful obstacle mechanic in it. It doesnt detract from the main game loop or bring the match to a screeching halt because of its implementation, and it can be leveraged by players to gain an advantage. It has just enough randomness to make things interesting, but never detracts from the main objective of the map.

The only other map that's good is the one with no obstacles, because it's 100% symmetrical and was hard for even Square developers to mess up the math on.