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Thread: Open World PvP

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  1. #1
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    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by IDontPetLalas View Post
    The counter-argument is that activities such as world bosses that bring out more people - specifically PvPers - add to the number of people in the OW and make those boss fights more enjoyable in the process.

    I'm speaking from the perspective of someone who was in a a legion (FC) who had a number of bosses on farm in another game, and knowing that we not only had to contend with other (PVE) legions, but PvPers from the other faction, made it much spicier, especially for anyone with high rank (i.e. potentially more to lose, or special skills to use).

    By the way, I'm not proposing some massive change to enforce OW PvP in FFXIV, that's never part of the initial game design and I would really understand why many people would find that ridiculous. I do however find that's it's not unreasonable to discuss how we could introduce specific zones - I recall SWTOR had one. It could even be used for player or Square events, and no one that isn't interested in PvP would be affected.
    By introducing a special zone for it, you've moved from open world PvP to what's essentially an instanced battleground. The only difference is that players are free to enter and leave as they want instead of waiting on a queue to place them in a zone then the zone closing as a battle is "won".

    It reminds me of Ashran during Warlords of Draenor, which didn't end up going over well with the PvP player base though I think the reward structure was part of the problem.

    Quote Originally Posted by Rolder50 View Post
    That's why I specifically said that, in my mind, it would be opt in. People who want it can have it, people who don't can carry on like normal. Everyone wins.
    I don't think you understood my point. Even if you didn't opt in, your activities can be impacted by those who do if they're fighting in the same area where you are trying to get content done.
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  2. #2
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    Rolder50's Avatar
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    Alarasong Elaha
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    Quote Originally Posted by Jojoya View Post
    I don't think you understood my point. Even if you didn't opt in, your activities can be impacted by those who do if they're fighting in the same area where you are trying to get content done.
    How does it affect your activities? In my understanding, NPCs and the like wouldn't be targetable, it would only be people who have opted in going at each other.
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  3. #3
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    IDontPetLalas's Avatar
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    Alinne Seamont
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    Quote Originally Posted by Jojoya View Post
    By introducing a special zone for it, you've moved from open world PvP to what's essentially an instanced battleground. The only difference is that players are free to enter and leave as they want instead of waiting on a queue to place them in a zone then the zone closing as a battle is "won".

    It reminds me of Ashran during Warlords of Draenor, which didn't end up going over well with the PvP player base though I think the reward structure was part of the problem.


    I don't think you understood my point. Even if you didn't opt in, your activities can be impacted by those who do if they're fighting in the same area where you are trying to get content done.
    You have a point. i think of this as the "compromise" solution, and I fully agree- it's not really a true "OW" , however it is more immersive than, for example, just having someone queue through a DF. It also lends itself for future iterations- for example maps can be expanded, or a true OW corridor can be added to get the zone.
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