By introducing a special zone for it, you've moved from open world PvP to what's essentially an instanced battleground. The only difference is that players are free to enter and leave as they want instead of waiting on a queue to place them in a zone then the zone closing as a battle is "won".The counter-argument is that activities such as world bosses that bring out more people - specifically PvPers - add to the number of people in the OW and make those boss fights more enjoyable in the process.
I'm speaking from the perspective of someone who was in a a legion (FC) who had a number of bosses on farm in another game, and knowing that we not only had to contend with other (PVE) legions, but PvPers from the other faction, made it much spicier, especially for anyone with high rank (i.e. potentially more to lose, or special skills to use).
By the way, I'm not proposing some massive change to enforce OW PvP in FFXIV, that's never part of the initial game design and I would really understand why many people would find that ridiculous. I do however find that's it's not unreasonable to discuss how we could introduce specific zones - I recall SWTOR had one. It could even be used for player or Square events, and no one that isn't interested in PvP would be affected.
It reminds me of Ashran during Warlords of Draenor, which didn't end up going over well with the PvP player base though I think the reward structure was part of the problem.
I don't think you understood my point. Even if you didn't opt in, your activities can be impacted by those who do if they're fighting in the same area where you are trying to get content done.




How does it affect your activities? In my understanding, NPCs and the like wouldn't be targetable, it would only be people who have opted in going at each other.




You have a point. i think of this as the "compromise" solution, and I fully agree- it's not really a true "OW" , however it is more immersive than, for example, just having someone queue through a DF. It also lends itself for future iterations- for example maps can be expanded, or a true OW corridor can be added to get the zone.By introducing a special zone for it, you've moved from open world PvP to what's essentially an instanced battleground. The only difference is that players are free to enter and leave as they want instead of waiting on a queue to place them in a zone then the zone closing as a battle is "won".
It reminds me of Ashran during Warlords of Draenor, which didn't end up going over well with the PvP player base though I think the reward structure was part of the problem.
I don't think you understood my point. Even if you didn't opt in, your activities can be impacted by those who do if they're fighting in the same area where you are trying to get content done.
I think if they were to do an open world PvP, then they would need to have open world PvP servers IMO.
Or do something like what Runescape has done in the past where they have a 'wilderness-esque' area which is open to PvP. They can put some items behind it for normal players, so that it isn't overly invasive on non-participatory folk of the experience in the game.



This gets asked from time to time. Not like all the time, but now and then someone would really like to initiate some player on player violence outside instance.
Makes me think; do these people hang around the Wolfsden Pier's dock ever? "Not the same thing!" - but it is only outside of instance place where we can pvp. Make sense to me at least that if this is fun and interesting to you, why not take the chance, the only chance? Show ff14 devs that this is something people would like to have more!
In reality, if you step on the dock you are ignored, maybe one or two people come to stare at you beyond the safety line. I can count the fun duels i've had with three fingers, and I don't even need them all. The finger I mean.
If the motive for asking this is actually hoping pking to be activity/content, something you could do when you are bored, then yikes. No thanks.



I don't think open world PvP would be a good idea with the kits we have now:
If you go by GC affiliation, there would be nothing stopping 4 ASTs partying up and roaming the map, instantly killing any non-tank within a 20y radius every 30 seconds.
And if you force FFA, you'd force people to play a job that's good at dueling or they'd just die all the time. The entire zone would just be filled with jobs like MNK, NIN, DRG or GNB.
If they really wanted to do open world PvP, they'd have to give us a special kit for it, because there is no dueling balance atm.


No thanks.
Just put dueling or small teams vs Arena in each of the capitals. Maybe new platform on one side of the Aetheryte area. Open world solution would be wonky with different PvE and PvP skillsets, how would they change on fly?




The only reason you'd want Open World PvP, is to bully low level people and gank unaware players cause lolxdfunny.
PvP is fun when both parties are given the same tools at the start of the match, and then use their skill to see who's best. Ganking a level 14 player in Central Shroud isn't PvP, it's bullying.
We could have open world Invite duels I guess, but that's not Open World PvP anymore.
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