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Thread: Open World PvP

  1. #21
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    Rolder50's Avatar
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    Quote Originally Posted by Jojoya View Post
    How would you determine who is an ally and who is an enemy? There are no playable factions in the game that are in opposition to each other. If you were thinking free for all, you're going to have a very hard time getting players to opt in and most of those who do are going to be more interested in hit-and-run tactics against lower level players than fair fights.

    This game just isn't designed for world PvP and trying to introduce it at this point wouldn't sit well with the majority of the player base because even if you're not directly involved in the fighting, it's usually disruptive to other reasons for being in the zone. Create special zones just for it and it stops being world PvP.

    Better to get the world PvP in a MMO that is designed for it if you can find one where it still thrives.
    Have an opt-in system where you can fight for your free company under the guise of friendly wargames or whatever. There ya go. Opt-in so no one is forced to participate, easy team selection.

    The real problem is that there is no reason for people to even BE in the open world so it'd be pointless.
    (1)

  2. #22
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    Jojoya's Avatar
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    Quote Originally Posted by Rolder50 View Post
    The real problem is that there is no reason for people to even BE in the open world so it'd be pointless.
    I'm in the open world a lot. Hunts, FATEs, gathering, tribal quests, treasure maps. So are other players. Unless it's middle of the night for the region, it's rare that I don't run into several other players. There may not be enough to make the zone feel "lively", as others have put it, because they're spread out but players are definitely present.

    What I don't want is for those activities to be disrupted because someone is in the mood to beat up other players. That's part of why instanced PvP was developed - so players with no interest in world PvP can do the other content in the zone without it being disrupted.

    One other thing that I don't think anyone else has mentioned yet is rewards. The vast majority of players are very reward focused, and they don't include "having fun" under rewards. If there's nothing they consider a worthwhile reward for participating, they won't do it.

    Which is a shame - I did have fun with friends in the old Southshore-Tarren Mill battles in WoW back in Burning Crusade and Wrath before Blizzard decided to destroy Southshore in Cataclysm and there was no reason left to defend it.
    (3)

  3. #23
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    Quote Originally Posted by Jojoya View Post
    I'm in the open world a lot. Hunts, FATEs, gathering, tribal quests, treasure maps. So are other players. Unless it's middle of the night for the region, it's rare that I don't run into several other players. There may not be enough to make the zone feel "lively", as others have put it, because they're spread out but players are definitely present.

    What I don't want is for those activities to be disrupted because someone is in the mood to beat up other players. That's part of why instanced PvP was developed - so players with no interest in world PvP can do the other content in the zone without it being disrupted.

    One other thing that I don't think anyone else has mentioned yet is rewards. The vast majority of players are very reward focused, and they don't include "having fun" under rewards. If there's nothing they consider a worthwhile reward for participating, they won't do it.

    Which is a shame - I did have fun with friends in the old Southshore-Tarren Mill battles in WoW back in Burning Crusade and Wrath before Blizzard decided to destroy Southshore in Cataclysm and there was no reason left to defend it.
    The counter-argument is that activities such as world bosses that bring out more people - specifically PvPers - add to the number of people in the OW and make those boss fights more enjoyable in the process.

    I'm speaking from the perspective of someone who was in a a legion (FC) who had a number of bosses on farm in another game, and knowing that we not only had to contend with other (PVE) legions, but PvPers from the other faction, made it much spicier, especially for anyone with high rank (i.e. potentially more to lose, or special skills to use).

    By the way, I'm not proposing some massive change to enforce OW PvP in FFXIV, that's never part of the initial game design and I would really understand why many people would find that ridiculous. I do however find that's it's not unreasonable to discuss how we could introduce specific zones - I recall SWTOR had one. It could even be used for player or Square events, and no one that isn't interested in PvP would be affected.
    (0)

  4. #24
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    Mayhemmer's Avatar
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    Quote Originally Posted by Jojoya View Post
    One other thing that I don't think anyone else has mentioned yet is rewards.
    Realistically, if it rewarded anything, it'd likely be Series experience. I doubt CBU3 would do that, though, as they have to know people would win-trade their way to max malmstone, and I'm sure we all know how people love to accuse people of win trading already.

    Mandatory overworld PvP will never be a thing, though. And as much as I'd like overworld 1v1 (or even up to 3v3) dueling to be a thing, I just can't imagine it'd get much love. It would never be allowed within major cities, and I doubt many people at all would even bother idling outside city zones just to duel and chill, like I used to see people do just outside Orgrimmar.
    (0)

  5. #25
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    Quote Originally Posted by Jojoya View Post
    What I don't want is for those activities to be disrupted because someone is in the mood to beat up other players. That's part of why instanced PvP was developed - so players with no interest in world PvP can do the other content in the zone without it being disrupted.
    That's why I specifically said that, in my mind, it would be opt in. People who want it can have it, people who don't can carry on like normal. Everyone wins.
    (2)

  6. #26
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    hynaku's Avatar
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    Pretty sure open world pvp would kill FFXIV unless they made only pvp servers. They would also have to install Anti cheat hardware.
    (0)

  7. #27
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    The thing about open world pvp is that the 'pvpers' aren't looking for pvp, they're looking to one shot newbies and have a giggle.
    (4)

  8. #28
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    Quote Originally Posted by Boblawblah View Post
    The thing about open world pvp is that the 'pvpers' aren't looking for pvp, they're looking to one shot newbies and have a giggle.


    That's about as accurate as saying "all PVE raiders are egotistical, elitist, hardcore and trash-talking".

    Both exist, and you will find them if you try, however that isn't true of many people. A game can have OW PVP with mechanisms like zones in which PVP isn't even allowed in lower levels, or that don't even allow higher levels to damage low levels ( but lower levels , in sufficient quantities can kill a higher level). Or, a flag mechanism can be put in to opt in.

    Not to say that i expect this to be added into the game anytime soon.
    (2)
    Last edited by IDontPetLalas; 12-10-2023 at 12:39 AM.

  9. #29
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    Quote Originally Posted by IDontPetLalas View Post
    (0)

  10. #30
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    Quote Originally Posted by IDontPetLalas View Post
    The counter-argument is that activities such as world bosses that bring out more people - specifically PvPers - add to the number of people in the OW and make those boss fights more enjoyable in the process.

    I'm speaking from the perspective of someone who was in a a legion (FC) who had a number of bosses on farm in another game, and knowing that we not only had to contend with other (PVE) legions, but PvPers from the other faction, made it much spicier, especially for anyone with high rank (i.e. potentially more to lose, or special skills to use).

    By the way, I'm not proposing some massive change to enforce OW PvP in FFXIV, that's never part of the initial game design and I would really understand why many people would find that ridiculous. I do however find that's it's not unreasonable to discuss how we could introduce specific zones - I recall SWTOR had one. It could even be used for player or Square events, and no one that isn't interested in PvP would be affected.
    By introducing a special zone for it, you've moved from open world PvP to what's essentially an instanced battleground. The only difference is that players are free to enter and leave as they want instead of waiting on a queue to place them in a zone then the zone closing as a battle is "won".

    It reminds me of Ashran during Warlords of Draenor, which didn't end up going over well with the PvP player base though I think the reward structure was part of the problem.

    Quote Originally Posted by Rolder50 View Post
    That's why I specifically said that, in my mind, it would be opt in. People who want it can have it, people who don't can carry on like normal. Everyone wins.
    I don't think you understood my point. Even if you didn't opt in, your activities can be impacted by those who do if they're fighting in the same area where you are trying to get content done.
    (1)

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