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Thread: Open World PvP

  1. #11
    Player
    Mcg55ss's Avatar
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    Nov 2022
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    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Kosachi View Post
    That's not really true. WoW hasn't had dedicated PvP servers in a very long time now (assuming you mean retail) but instead replaced it with the opt-in War Mode that puts you in a shard with other players who have it enabled as well as XP buffs and exclusive rewards. It's not as active as non-PvP but it is still plenty active and a lot of fun.

    Now would this fit into 14? Not really, but we're going into a war of succession in DT so maaaaaaaybe? I doubt it.
    It did and was big in BFA because it rewarded gear for one faction. However in shadowlands I don't think I ever saw one person with it on, I never saw anyone even flag. WoW forums and reddit have been calling it dead for awhile, now apparently season the discovery they've turned to ashenvale into a PVP zone idk how that working
    (0)

  2. #12
    Player
    VerdeLuck's Avatar
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    Ymir Bombullshale
    World
    Halicarnassus
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    White Mage Lv 100
    No way, letting a random level 90-100 come gank you and camp your corpse for fun while leveling an alt job or an alt character is not fun at all. No one has fun with systems like these except the trolls who overgear, group up, and then camp noobs all day trying to farm angry DMs.
    There's a reason why games moved away from it and why when given the option, people won't use it.
    (3)

  3. #13
    Player
    IDontPetLalas's Avatar
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    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VerdeLuck View Post
    No way, letting a random level 90-100 come gank you and camp your corpse for fun while leveling an alt job or an alt character is not fun at all. No one has fun with systems like these except the trolls who overgear, group up, and then camp noobs all day trying to farm angry DMs.
    There's a reason why games moved away from it and why when given the option, people won't use it.
    Well, I don't know where you experienced that, but it's not obligatory with OW team (btw, have experienced all of the above at one time of the other, and enjoyed when we grouped up and got rid of them). There are numerous ways to prevent/minimize higher levels mixing with newer players or much lower levels, ranging from zone limits, to DR or reward changes depending on level differences, etc. It's been done in more than one game.

    Not to mention - having PVP-specific zones is also another option, even if it's done for specific days or times of day.

    Not that I'm optimistic that Square would do any of this given the size of their PVP team.
    (0)

  4. #14
    Player
    Atelier-Bagur's Avatar
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    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Akonyl View Post
    My main question in regards to this is: Where would this actually be happening? For the most part FF14 has extremely few reasons for players to actually be battling in the overworld unless they're done with the game. MSQ is almost entirely cutscenes, and if you're grinding FATEs you're probably grinding a secondary job, so people PvPing in the overworld would either not care, or be annoyed as they're griefed by higher level chars (or on the other side: higher levels who're trolling).

    I could see this being implemented in a "grind zone" similar to eureka/bozja though, maybe with the multi-faction aspect of Dawntrail as part of it. But I doubt we'd see it as a general thing.
    Just like in old WoW, people did PvP because you can get alt gear and rewards for both leveling and endgame raiding. Everything ties to that
    (0)

  5. #15
    Player
    Rolder50's Avatar
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    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I'm picturing Bozja but with either free for all pvp or you can pick from two teams. That would be hectic and I would be there for it.
    (1)

  6. #16
    Player
    Jojoya's Avatar
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    Feb 2018
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    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    How would you determine who is an ally and who is an enemy? There are no playable factions in the game that are in opposition to each other. If you were thinking free for all, you're going to have a very hard time getting players to opt in and most of those who do are going to be more interested in hit-and-run tactics against lower level players than fair fights.

    This game just isn't designed for world PvP and trying to introduce it at this point wouldn't sit well with the majority of the player base because even if you're not directly involved in the fighting, it's usually disruptive to other reasons for being in the zone. Create special zones just for it and it stops being world PvP.

    Better to get the world PvP in a MMO that is designed for it if you can find one where it still thrives.
    (3)

  7. #17
    Player
    Mayhemmer's Avatar
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    Aug 2022
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    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Open pvp wouldn't be very welcome in general, I think, but I would like to see wolve's den style dueling available in the open world. I don't think even that would happen, but I'd like it, and I think it would unironically help make overworld zones feel at least a bit more alive.
    (0)

  8. #18
    Player
    Jeeqbit's Avatar
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    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The problem with making PvP a big deal in this game is that... all the Grand Companies are friends and everyone eventually become friends. You also can't align with anyone who isn't a friend in the first place - just the starting 3 Grand Companies.

    The PvP lore in this game started out as literally playfighting over a piece land with historical significance. You are just incapacitating eachother like it's an airsoft game. It amounts to just organized military exercises and training.

    It could still come across as organized military training if it were in specific areas, maybe.

    But SE doesn't do much in the open world because they seem to like controlling the amount of players so that there aren't too few and there aren't too many, which instanced PvP achieves.

    An example of what can happen if you don't control the amount of players is hunt trains and how the amount of people can obliterate the hunts in an unintended way.
    (3)

  9. #19
    Player
    Hyperia's Avatar
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    Gridania
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    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    If there would be open world PvP, it should be specific zone with goals and other achievements. Like hold this hill for some time, etc. it should be more Olympics like and less horde vs alliance.
    (0)

  10. #20
    Player
    mallleable's Avatar
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    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    This is probably a whacky idea, but what if there was like a Eureka/Bozja-like zone, but for for pvp. Like it could be an endless game of capture the flag or something that players can enter, and leave at any time. It could be super casual, and sandboxy like old TF2 2Fort lobbies.
    (2)

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