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Thread: Open World PvP

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  1. 12-08-2023 11:36 PM
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    My post got posted twice.

  2. #2
    Player
    Mcg55ss's Avatar
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    Sirk Raven
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    Maduin
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    Quote Originally Posted by Kosachi View Post
    That's not really true. WoW hasn't had dedicated PvP servers in a very long time now (assuming you mean retail) but instead replaced it with the opt-in War Mode that puts you in a shard with other players who have it enabled as well as XP buffs and exclusive rewards. It's not as active as non-PvP but it is still plenty active and a lot of fun.

    Now would this fit into 14? Not really, but we're going into a war of succession in DT so maaaaaaaybe? I doubt it.
    It did and was big in BFA because it rewarded gear for one faction. However in shadowlands I don't think I ever saw one person with it on, I never saw anyone even flag. WoW forums and reddit have been calling it dead for awhile, now apparently season the discovery they've turned to ashenvale into a PVP zone idk how that working
    (0)

  3. #3
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    VerdeLuck's Avatar
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    Ymir Bombullshale
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    No way, letting a random level 90-100 come gank you and camp your corpse for fun while leveling an alt job or an alt character is not fun at all. No one has fun with systems like these except the trolls who overgear, group up, and then camp noobs all day trying to farm angry DMs.
    There's a reason why games moved away from it and why when given the option, people won't use it.
    (3)

  4. #4
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    IDontPetLalas's Avatar
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    Alinne Seamont
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    Quote Originally Posted by VerdeLuck View Post
    No way, letting a random level 90-100 come gank you and camp your corpse for fun while leveling an alt job or an alt character is not fun at all. No one has fun with systems like these except the trolls who overgear, group up, and then camp noobs all day trying to farm angry DMs.
    There's a reason why games moved away from it and why when given the option, people won't use it.
    Well, I don't know where you experienced that, but it's not obligatory with OW team (btw, have experienced all of the above at one time of the other, and enjoyed when we grouped up and got rid of them). There are numerous ways to prevent/minimize higher levels mixing with newer players or much lower levels, ranging from zone limits, to DR or reward changes depending on level differences, etc. It's been done in more than one game.

    Not to mention - having PVP-specific zones is also another option, even if it's done for specific days or times of day.

    Not that I'm optimistic that Square would do any of this given the size of their PVP team.
    (0)

  5. #5
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Quote Originally Posted by Akonyl View Post
    My main question in regards to this is: Where would this actually be happening? For the most part FF14 has extremely few reasons for players to actually be battling in the overworld unless they're done with the game. MSQ is almost entirely cutscenes, and if you're grinding FATEs you're probably grinding a secondary job, so people PvPing in the overworld would either not care, or be annoyed as they're griefed by higher level chars (or on the other side: higher levels who're trolling).

    I could see this being implemented in a "grind zone" similar to eureka/bozja though, maybe with the multi-faction aspect of Dawntrail as part of it. But I doubt we'd see it as a general thing.
    Just like in old WoW, people did PvP because you can get alt gear and rewards for both leveling and endgame raiding. Everything ties to that
    (0)

  6. #6
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    Rolder50's Avatar
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    Alarasong Elaha
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    I'm picturing Bozja but with either free for all pvp or you can pick from two teams. That would be hectic and I would be there for it.
    (1)

  7. #7
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    Jojoya's Avatar
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    Jojoya Joya
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    How would you determine who is an ally and who is an enemy? There are no playable factions in the game that are in opposition to each other. If you were thinking free for all, you're going to have a very hard time getting players to opt in and most of those who do are going to be more interested in hit-and-run tactics against lower level players than fair fights.

    This game just isn't designed for world PvP and trying to introduce it at this point wouldn't sit well with the majority of the player base because even if you're not directly involved in the fighting, it's usually disruptive to other reasons for being in the zone. Create special zones just for it and it stops being world PvP.

    Better to get the world PvP in a MMO that is designed for it if you can find one where it still thrives.
    (3)

  8. #8
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    Rolder50's Avatar
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    Quote Originally Posted by Jojoya View Post
    How would you determine who is an ally and who is an enemy? There are no playable factions in the game that are in opposition to each other. If you were thinking free for all, you're going to have a very hard time getting players to opt in and most of those who do are going to be more interested in hit-and-run tactics against lower level players than fair fights.

    This game just isn't designed for world PvP and trying to introduce it at this point wouldn't sit well with the majority of the player base because even if you're not directly involved in the fighting, it's usually disruptive to other reasons for being in the zone. Create special zones just for it and it stops being world PvP.

    Better to get the world PvP in a MMO that is designed for it if you can find one where it still thrives.
    Have an opt-in system where you can fight for your free company under the guise of friendly wargames or whatever. There ya go. Opt-in so no one is forced to participate, easy team selection.

    The real problem is that there is no reason for people to even BE in the open world so it'd be pointless.
    (1)

  9. #9
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    Jojoya's Avatar
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    Quote Originally Posted by Rolder50 View Post
    The real problem is that there is no reason for people to even BE in the open world so it'd be pointless.
    I'm in the open world a lot. Hunts, FATEs, gathering, tribal quests, treasure maps. So are other players. Unless it's middle of the night for the region, it's rare that I don't run into several other players. There may not be enough to make the zone feel "lively", as others have put it, because they're spread out but players are definitely present.

    What I don't want is for those activities to be disrupted because someone is in the mood to beat up other players. That's part of why instanced PvP was developed - so players with no interest in world PvP can do the other content in the zone without it being disrupted.

    One other thing that I don't think anyone else has mentioned yet is rewards. The vast majority of players are very reward focused, and they don't include "having fun" under rewards. If there's nothing they consider a worthwhile reward for participating, they won't do it.

    Which is a shame - I did have fun with friends in the old Southshore-Tarren Mill battles in WoW back in Burning Crusade and Wrath before Blizzard decided to destroy Southshore in Cataclysm and there was no reason left to defend it.
    (3)

  10. #10
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    IDontPetLalas's Avatar
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    Quote Originally Posted by Jojoya View Post
    I'm in the open world a lot. Hunts, FATEs, gathering, tribal quests, treasure maps. So are other players. Unless it's middle of the night for the region, it's rare that I don't run into several other players. There may not be enough to make the zone feel "lively", as others have put it, because they're spread out but players are definitely present.

    What I don't want is for those activities to be disrupted because someone is in the mood to beat up other players. That's part of why instanced PvP was developed - so players with no interest in world PvP can do the other content in the zone without it being disrupted.

    One other thing that I don't think anyone else has mentioned yet is rewards. The vast majority of players are very reward focused, and they don't include "having fun" under rewards. If there's nothing they consider a worthwhile reward for participating, they won't do it.

    Which is a shame - I did have fun with friends in the old Southshore-Tarren Mill battles in WoW back in Burning Crusade and Wrath before Blizzard decided to destroy Southshore in Cataclysm and there was no reason left to defend it.
    The counter-argument is that activities such as world bosses that bring out more people - specifically PvPers - add to the number of people in the OW and make those boss fights more enjoyable in the process.

    I'm speaking from the perspective of someone who was in a a legion (FC) who had a number of bosses on farm in another game, and knowing that we not only had to contend with other (PVE) legions, but PvPers from the other faction, made it much spicier, especially for anyone with high rank (i.e. potentially more to lose, or special skills to use).

    By the way, I'm not proposing some massive change to enforce OW PvP in FFXIV, that's never part of the initial game design and I would really understand why many people would find that ridiculous. I do however find that's it's not unreasonable to discuss how we could introduce specific zones - I recall SWTOR had one. It could even be used for player or Square events, and no one that isn't interested in PvP would be affected.
    (0)

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