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  1. #22
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    I would be fine removing Seraph if they replaced it with something equally exciting that fits more into the aesthetics. For me, I find the name Seraph being problematic to begin with because a seraph is an angel or angelic being by definition and not a fae or faelike. They could just add Seraph as an additional summon for Summoner if they didn't want the work going to waste.

    As for what to add, maybe for SCH another debuff that helps support the party but being with a more complex animation with a complex condition. Something like reduce enemy defenses (more damage for the party) and having it double as a dot while in play. Then adding that risky behavior only in Dissipation but allowing Dissipation no lock out to any of the skills with other beneficial gains such as higher shields and higher damage to be more synergistic. (Perhaps an additional damaging skill usable in Dissipation as another complex animation skill since we are heading into a 100 cap, though I believe we should have stopped getting entirely new heals at lvl 70 even for the more inexperienced healer and allowed for the older skills to evolve into the newer ones as a sense of progression.)
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    Last edited by Katish; 12-27-2023 at 09:13 AM.