Quote Originally Posted by Sindele View Post
Lots can be said about Valve's business practices, but their approach to cheating and enforcement has consistently been some of the best-in-class and a model worth following.
Team fortress 2 has been unplayable through valves matchmaking for over a year. It was that bad that every game you would face several cheaters (the kind of blatant server killing aimbot). They have been very lazy acting against this. The only ones who benefitted here were custom servers as they thrived as they actualy had proper ways to detect and kick them. Most aimbots whenever they made a blatant streak were already detected as such and banned within a minute. it surely would still have been disruptive, but in most cases not in a problematic way and it still would have required key timing to truly do that.

So to realy push valve forward as example i wouldnt say. Its realy only in counter strike where they take the extra effort. But it shows that to fight cheaters you need to invest money. And tf2 wasnt bringing enough here.

To that using some basic detection would have been better, but yeah, valve obviously doesnt want to promote a competing product through their own games.