Quote Originally Posted by NekoMataMata View Post
Neither of you are being completely honest here.

My old FC's raiding channels had a bunch of pins for entirely free add-ons for the popular launcher people use. Stuff that would add overlays and tell you where to move. I doubt it's naturally integrated into the launcher since you need guides to set it up, but it is free.

I assume whoever runs the launcher has the same outlook as SE and doesn't want the drama that would come from trying to police whatever people use it for.
I'm being as honest as is possible without flying too close to the sun. There's wild enough stuff out there without making new things up.

Mosha's right, but I'll add that the most common tools like the ones you mention predate the launcher and don't necessarily require memory injection (though I believe it's used currently because it's more reliable than the alternative after the TCP compression changes this year.)

Quote Originally Posted by UkcsAlias View Post
I would say that valve's method of using machine learning on the server side, combined with manual reviewing, and player based reporting, does a decent job though without requiring a strong AC. Being server sided it might not detect a lot, but the worst offenders can often be caught (and lets be honest, those are usualy the worst to face. one that is barely notible is often not deemed a problem as it can still be fun to play against them since they arent flawless and can be beaten).

And this is where SE realy needs to do better effort. Those gold advertisements with machine learning could most likely have been detected in less than 5minutes using such methods.
Lots can be said about Valve's business practices, but their approach to cheating and enforcement has consistently been some of the best-in-class and a model worth following.