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Thread: NA relic weapon

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  1. #1
    Player
    REDace0's Avatar
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    Mar 2011
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    #5 Mist 2, The Pande Cave
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    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DarthTaru View Post
    I also think a lot of the JP linkshells went forward earlier than NA with fewer unfinished relics, while NA linkshells pressed on with Hamlet grind to emerge later with more.
    I think Scorpion (first afaik) actually went in with 8 unfinished to Ifrit Extreme, maybe 7. There were two Curtanas, a Bravura, two Stardust Rods, a Gae Bolg, and an Artemis Bow at least from that first clear. They probably, apart from being dedicated, skilled, and well-equipped, simply kept up with the predicted requirements for the Relic quest as they were being discussed, so they already had some things ready to go on patch day.
    (0)

  2. #2
    Player

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    インドネシア語
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    How do you define double? Double of 0.1sec is 0.2sec means nothing.

    Devs already said the diff is 0.3sec at most when it comes to latency.
    (1)

  3. #3
    Player
    Mirage's Avatar
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    Mirage Askai
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    Sargatanas
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    Lancer Lv 50
    All depends on how big your reaction window is. If you've got a total of 5 seconds to react, 0.3 means very little. If you have 1 second to react, it means a lot. A difference of 300ms ping can absolutely be the difference between "always" reacting in time and only "sometimes" reacting in time, if the reaction window is just 1 second.

    FF11 has a slower combat system than FF14, yet there were still many skills there that would have been evadable with just 200 ms less ping. Gaze attacks with really fast startups, for example.
    (1)
    Last edited by Mirage; 07-09-2012 at 06:34 PM.

  4. #4
    Player
    Valtrex's Avatar
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    Character
    Valtrex Oncedaily
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    Excalibur
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    Gladiator Lv 50
    We have all watched the videos and done ifrit hard ourselves. JP players have time to finish their skills and get out, if we are in a skill or even thinking about a skill NA players get hit. If you think its ok / normal to be many yards out of a crack visually but still get hit by it, then you deserve a terrible game. Some of us just want a game that works, sorry if that offends you.
    (16)

  5. #5
    Player
    TokyieRage's Avatar
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    Ul'Dah
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    Character
    Tokyo Jack
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Valtrex View Post
    We have all watched the videos and done ifrit hard ourselves. JP players have time to finish their skills and get out, if we are in a skill or even thinking about a skill NA players get hit. If you think its ok / normal to be many yards out of a crack visually but still get hit by it, then you deserve a terrible game. Some of us just want a game that works, sorry if that offends you.
    This.

    /10char
    (4)

  6. #6
    Player Jynx's Avatar
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    Gridania
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    Jynx Masamune
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    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Mirage View Post
    yet there were still many skills there that would have been evadable with just 200 ms less ping. Gaze attacks with really fast startups, for example.
    Oh come on if you couldn't dodge gaze attacks in XI there is something wrong on your end. My situation in Canada may not be as bad as EU but it was childsplay to avoid unless you were caught in animation lock.
    (1)

  7. #7
    Player
    Mirage's Avatar
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    Mirage Askai
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    Sargatanas
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    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    Oh come on if you couldn't dodge gaze attacks in XI there is something wrong on your end. My situation in Canada may not be as bad as EU but it was childsplay to avoid unless you were caught in animation lock.
    I could avoid them if they weren't cockatrice petrify gazes. Those were impossible. And yes, those extra 100 ms lag that I might be having could very well be the reason.
    (2)

  8. #8
    Player
    Ruri's Avatar
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    Uldah
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    Character
    Ruri Valeth
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    Balmung
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    Reaper Lv 100
    Fixed in 2.0!
    (0)

  9. #9
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    You do realize people in this thread saying latency isn't an issue haven't even attempted extreme ifrit yet...

    Elexia
    Eliseus
    Henry Jekyll

    But please, continue to express your opinion on "this" encounter...
    (4)

  10. #10
    Quote Originally Posted by Meatdawg View Post
    You do realize people in this thread saying latency isn't an issue haven't even attempted extreme ifrit yet...

    Elexia
    Eliseus
    Henry Jekyll

    But please, continue to express your opinion on "this" encounter...
    I have actually, my relic is actually on this stage, but please...continue to say latency prevents you from beating any form of ifrit beyond easy.
    (3)

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