It's no secret these days that Job design has been getting easier and more homogenized as time progresses.
I took a long break from this game, and decided to start from scratch recently. New account, new world, open mind. This game continues to kill it with the story, music, and visuals. The community is still just as fantastic as I remember. 99% of my interactions with other players have been positive, even when mistakes are made and things go wrong.
But there's a dark cloud that continues to loom over me whenever I play. I wish there were just... a bit more for me to sink my teeth into when it comes to job design.
Whether i'm traveling the world and getting immersed in the story, farming rep, or grinding for mounts. One aspect of the game that follows me everywhere I go is the job I play. It is the vehicle through which you experience the game's content. And an engaging job can make even the simplest of fights into a fun experience.
If jobs are too simple, then easy content becomes... monotonous. At some point, when the novelty of a new encounter wears off it's easy to mentally check out. Doing your big burst every 2 minutes is fun, sure. But what follows after is 100 seconds of pure tedium. (This is a big reason why I cling to GNB. The mini burst windows help break up the monotony a little.)
The common argument to critisism about job design is "If it's so easy, why don't you go clear Savage? I don't see you gold parsing".
And sure, The hardest content this game has to offer does offer a fair bit of challenge. But the problem is any time you are not explicitly doing savages or other difficult content, the monotony sets back in. You do the content, gather your rewards. Then you log out.
Make jobs engaging and anything a player decides to do will have some inherent bit of fun to it. Every mob you encounter is a chance to practice what you've learned and hone your skills. Please SE, I beg you. Make jobs challenging again.
Leave us some easy and accessible options so that everyone is able to break into harder content if they choose. WHM can still be an easy healer. MCH or SMN can be simpler DPS. WAR can be a beginner friendly tank. But for the rest, consider creating a wider spectrum of difficulty that players can choose to engage with.
Sincerely, Some random guy with an opinion.