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  1. #31
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by mallleable View Post
    I wonder if the crystal texture update will also apply to environments like the lvl 89 dungeon, or p9.
    True! I wonder if it'll apply to a major area like the Crystal Tower? That would REAAAALLY stand out incredibly if it does!
    (0)

  2. #32
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DiaDeem View Post
    No, AV and DD were never the same dungeon.

    As for the graphical update itself, I'm just gonna quote myself:
    Very good point! I have heard others complain about this as well, it doesn't bother me PERSONALLY, but might if I play this in higher res. I'm on board for doing the most possible to make this game shine!
    (0)

  3. #33
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DaRealSlarkShady View Post
    Shaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.

    Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.

    As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
    1000%!!! The older areas have been explored countless times so that sounds like it would really help to improve not just graphical quality but the repetitiveness of these areas where we have to go back to for story content and side quests over and over.

    I also am 1000% onboard for wanting ray-tracing. I keep thinking of when ray-tracing got implemented in Minecraft which is also an extremely old game and how much that alone improved the graphical quality. It would help with showing off more colors as you have said, but also helps with reflections as well which really amplify materials and bring more realism in water and such.
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  4. #34
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shougun View Post
    You can go over the character limit by editing your post, so in the future you can write a long post- copy it (perhaps paste it somewhere safe) and then make it small for the purpose of posting, post it, and then edit it and paste the full intended text. That's how you can see insanely long walls like this: https://forum.square-enix.com/ffxiv/...-Other-MMOs%29. For the image thing, make sure it's not in a [url][/ url] box. So just [img] imglinkehere.jpg [/ img]. I put a space in so they don't think it's actually code.

    I like the graphics update. Quite a few images I can immediately see a difference, which is cool.

    I hope we can see some shader improvements related to weather (I know fog has been improved) and water. Would be nice to get some better looking water. If snow would properly crunch, and rain could 'roll' in, etc. Item specific- It was mentioned recently in another thread, but if they could add tail and ear designs to gear, at least the major ones, that would be really cool. For example any PvP, shop, or such gear that is meant to be 'timeless'. Naturally everything would be preferred but if there was bias I'd take that too lol.
    Oh awesome, didn't know that, thank you!
    (0)

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