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  1. #1
    Player
    DaRealSlarkShady's Avatar
    Join Date
    Nov 2023
    Posts
    1
    Character
    Bara Cat
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Shaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.

    Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.

    As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DaRealSlarkShady View Post
    Shaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.

    Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.

    As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
    I want to see Mor Dhona with ray tracing ...haha. The new can it run Crysis moment, those reflections would be something

    In general locations I'm sure it could add a lot of value (and for crystal heavy areas they can find solutions to clamp potential chaos).
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,756
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DaRealSlarkShady View Post
    I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
    Well the development panel they went over their work on lighting was at https://www.twitch.tv/videos/400283650?t=00h16m59s

    Ray-tracing could require a lot of work to the game because it has been designed around the current lighting system and it means going and adjusting all their current lights.

    That and would ray-tracing produce the colors that they want ie. the color scheme they have for Ahm Araeng in different weather that they worked hard on? You can see the points they made about this in slide1 and slide2.
    (0)
    Last edited by Jeeqbit; 12-08-2023 at 10:02 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DaRealSlarkShady View Post
    Shaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.

    Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.

    As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
    1000%!!! The older areas have been explored countless times so that sounds like it would really help to improve not just graphical quality but the repetitiveness of these areas where we have to go back to for story content and side quests over and over.

    I also am 1000% onboard for wanting ray-tracing. I keep thinking of when ray-tracing got implemented in Minecraft which is also an extremely old game and how much that alone improved the graphical quality. It would help with showing off more colors as you have said, but also helps with reflections as well which really amplify materials and bring more realism in water and such.
    (0)

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