One of my main complaints about XIV's graphics, besides lighting has always been the awful implementation of FXAA as the
sole solution for antialiasing in the game, and after watching the Keynote from EU, I'm a bit concerned.
FXAA is an (ancient) post processing solution that's just not very good at handling jaggies. You know how stairs look all jagged and flickery? That's FXAA unable to properly treat the image:
This image is from the EU Fanfest keynote:
And if you take a look to the right:
The steps are a jagged mess, and so are the tracks and boards on the platform on the right side of the image. This isn't game breaking, but it's the kind of thing that once you see, you can't unsee. This is also just not enough for what's being sold to us as a major graphics update that's supposed to last for another ten years at the minimum. FXAA is 14 years old at this point time, and it's just good enough for modern games.
What we need:
- More options for native resolutions such as MSAA and TAA
- Implementation of FSR, DLSS and XeSS
Though FSR, DLSS and XeSS are meant as upscalers, their AA treatment is just vastly superior to FXAA, not to mention these upscalers are just good to have to play on higher resolutions while keeping performance.
I'm very excited for the graphical update, but the current state of AA shown in it so far is just very lacking, and I hope something can be done about it in time for release.