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  1. #1
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Boblawblah View Post
    I'm not looking forward to it only because I might have to buy the game and expansions on my PS5 because my PC just isn't up to snuff. I will wait and see though. If a GTX 1070 and i5-4670k can still do higher than 30 fps, then I'll be happy.
    Similar situation here. Despite my laptop exceeding minimum specs (at around recommended), it struggles with some content, Rabanastre can be barely playable.

    So, I hope it doesnt push it up too much, or we can tone stuff down. Its mainly the OTT particle effects and shadow casting in some areas that can cause problems for me.

    I'm playing on a 2020 Macbook, so its not like its an old or bottom market laptop either.
    (1)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tiramu View Post
    Similar situation here. Despite my laptop exceeding minimum specs (at around recommended), it struggles with some content, Rabanastre can be barely playable.

    So, I hope it doesnt push it up too much, or we can tone stuff down. Its mainly the OTT particle effects and shadow casting in some areas that can cause problems for me.

    I'm playing on a 2020 Macbook, so its not like its an old or bottom market laptop either.
    Lol, I'm sorry but since you mentioned Mac book gaming I have to ask if you've seen the viva la dirt league videos...

    https://m.youtube.com/watch?v=IYv3-HfRNcA

    Graphic warning (blood/violence):
    https://m.youtube.com/watch?v=0M_UEXvJu5U
    https://m.youtube.com/watch?v=GCrfWmaBy6k


    Being more serious though, hopefully there will be good scaling options for everyone . I remember playing FFXI on a laptop (PC) way way way back, it was like 5 fps... Good times haha.
    (1)
    Last edited by Shougun; 12-06-2023 at 04:39 AM.

  3. #3
    Player
    reginleif-'s Avatar
    Join Date
    Mar 2023
    Posts
    18
    Character
    Hazel Ree
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    The one that really blew my mind is the shot of Sharlayan during foggy weather. My issue with what they've shown so far is that it can be sorta hard to tell what's changed. What I really want to see at JP fanfest is some just raw gameplay of someone running around a zone in the current graphics and the exact same video with the upgraded graphics. Or better yet, show a pre graphics update trial and that same trial post graphics update.
    That fog screenshot was really beautiful. If anyone would like to look or refresh their memories: Updated Fog in Sharlayan from EU Fan Fest

    Same wishes to see the new environments live, especially in the underlit areas like Ultima Thule, overlit ones like Mt. Gulg, and lush green ones like Island Sanctuary. Please show the extreme cases of environments where the lighting update is welcome for the eye ease: little light, a lot of light, a lot of a single bright color.
    (1)

  4. #4
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    The more I see about it the more excited I get. I was fully expecting them to just run the textures through an upscaler and call it a day but all the ones they've shown so far have been completely remade which is insane.

    The thing I'm looking forward to the most however is the added object density in zones. The forest actually looks like a forest now and not three trees and a shrub. I can't wait to see how they update the older zones and cities!
    (4)

  5. #5
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by CidHeiral View Post
    The more I see about it the more excited I get. I was fully expecting them to just run the textures through an upscaler and call it a day but all the ones they've shown so far have been completely remade which is insane.

    The thing I'm looking forward to the most however is the added object density in zones. The forest actually looks like a forest now and not three trees and a shrub. I can't wait to see how they update the older zones and cities!
    not to put a damper on things but they'll probably be just the 1.0 cities now that we have machine strong enough to display them in their proper glory instead of the sad versions we have now.
    for those unaware: in 1.0 (before ARR) things like flower pots had similar amounts of polygons as player characters and would cause even the best computers to grind to a halt.

    that aurum vale update we got? they basically just used a bunch of 1.0 assets to make it closer to the original version (which iirc was actually directly attached to dezamel darkhold?)
    (3)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Denji View Post
    that aurum vale update we got? they basically just used a bunch of 1.0 assets to make it closer to the original version (which iirc was actually directly attached to dezamel darkhold?)
    Were Aurum Vale and Dzemael both on the same map, or was Dzemael much bigger previously? I previously noticed that there seem to be more locations sketched out on the dungeon map some distance from the parts that you visit.
    (1)

  7. #7
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Iscah View Post
    Were Aurum Vale and Dzemael both on the same map, or was Dzemael much bigger previously? I previously noticed that there seem to be more locations sketched out on the dungeon map some distance from the parts that you visit.
    It's been a very, very long time but I think they were both one single dungeon if I recall correctly.
    Also thousand maws was an end-game dungeon.

    ...

    It was weird.
    (0)

  8. #8
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,611
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Denji View Post
    It's been a very, very long time but I think they were both one single dungeon if I recall correctly.
    No, AV and DD were never the same dungeon.

    As for the graphical update itself, I'm just gonna quote myself:

    Quote Originally Posted by DiaDeem View Post
    One of my main complaints about XIV's graphics, besides lighting has always been the awful implementation of FXAA as the sole solution for antialiasing in the game, and after watching the Keynote from EU, I'm a bit concerned.

    FXAA is an (ancient) post processing solution that's just not very good at handling jaggies. You know how stairs look all jagged and flickery? That's FXAA unable to properly treat the image:




    This image is from the EU Fanfest keynote:


    And if you take a look to the right:


    The steps are a jagged mess, and so are the tracks and boards on the platform on the right side of the image. This isn't game breaking, but it's the kind of thing that once you see, you can't unsee. This is also just not enough for what's being sold to us as a major graphics update that's supposed to last for another ten years at the minimum. FXAA is 14 years old at this point time, and it's just good enough for modern games.

    What we need:
    - More options for native resolutions such as MSAA and TAA
    - Implementation of FSR, DLSS and XeSS

    Though FSR, DLSS and XeSS are meant as upscalers, their AA treatment is just vastly superior to FXAA, not to mention these upscalers are just good to have to play on higher resolutions while keeping performance.

    I'm very excited for the graphical update, but the current state of AA shown in it so far is just very lacking, and I hope something can be done about it in time for release.
    (3)

  9. #9
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    The one that really blew my mind is the shot of Sharlayan during foggy weather. My issue with what they've shown so far is that it can be sorta hard to tell what's changed. What I really want to see at JP fanfest is some just raw gameplay of someone running around a zone in the current graphics and the exact same video with the upgraded graphics. Or better yet, show a pre graphics update trial and that same trial post graphics update.
    (2)

  10. #10
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I would really enjoy that as well!!!
    (0)

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