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  1. #1
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Graphics Update Discussion

    Hi!

    Just wanted to make a general post about the graphics updates announced and shown off. I'm reeeally excited for this given how old the game is and wondering who else is super excited for this aspect come 7.0? There was a comment by a player on another website(sorry can't give him credit he deserves) that stated that the devs are moving to a PBR system that could allow for ray-tracing support in the future for consoles/PC's that are capable of running it and THAT really excited me given that Yoshi and the team most likely will drop PS4 support come around 8.0. It also got me wondering in addition to lighting and graphics updates what they might tackle if they drop PS4 support eventually? Maybe increased physics with hair, cloth, running, animations, etc? Maybe finally strip away instanced zones and have a true open MMORPG due to SSD capabilities in PS5 and PC's? Maybe we can get better waves/ocean physics. I wouldn't expect TOO much regarding these but improvements definitely. I really hope they continue to improve on the game to make it fresh for a long time since there's no announcement to move to a new MMO(RPG) type game. Some pics that really impressed me are below.

    https://images.mmorpg.com/images/con...screenshot.jpg -> LOVE the male on the left, the detail in the facial crevices, the hair looks thin and realistic, and the eyes are so intense! Not so happy with the female on the right, lacks a lot of the details shown in the male.

    https://www.destructoid.com/wp-conte...mparison-2.png -> I was BLOWN away by this, how much detail and difference the gold metalics present. I remember when this launched how dry and stale this environment looked, WOW!

    https://media.mmorpg.com/images/heroes/posts/128575.jpg -> The male on the left, WOW! Look at the glossiness of the horns, the shadows on his face, it looks SO much better! Very exciting!
    (5)
    Last edited by PEANUT; 12-05-2023 at 08:53 AM.

  2. #2
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Here's some more I thought were exciting!

    https://pbs.twimg.com/media/F89Cko1b...jpg&name=large -> Aside from how much more dense they can make forests/foliage, is it just me or is the geometry/cliffs in the back a lot more detailed with more polygons?

    https://novacrystallis.com/wp-conten...1-1024x576.jpg -> The fix in the foliage/flowers PLUS the volumetric fog looks so beautiful! More akin to the original artwork conception!

    https://static.fanbyte.com/uploads/2...hot-000041.jpg -> This to me still has to be my favorite one shown off. The one on the right to me looks almost like CGI, the cartilage in the ears, the eyes just glow and even the black bow looks like it's made of silk, LOVE IT!

    https://static.fanbyte.com/uploads/2...te%20armor.png -> This is gonna make a MASSIVE difference when we can see the reflections react in the light in motion moreso than just what it looks like in the picture, I'm excited and I don't even play Paladin!

    [IMG]https://i.imgur.com/NrZNPG0.png[/IMG] -> I can't wait to see how the crystal tower will look updated with these materials!!!
    (3)

  3. #3
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    It's alright. I don't zoom in to anyone's face close enough to ever see the difference there, so all I really care about is the lighting and environment textures.

    I've also seen how wrong a graphics update can go with PSO2, so I hope they have their ducks in a row before pulling the trigger
    (2)
    Last edited by LioJen; 12-05-2023 at 09:40 AM.
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    You can go over the character limit by editing your post, so in the future you can write a long post- copy it (perhaps paste it somewhere safe) and then make it small for the purpose of posting, post it, and then edit it and paste the full intended text. That's how you can see insanely long walls like this: https://forum.square-enix.com/ffxiv/...-Other-MMOs%29. For the image thing, make sure it's not in a [url][/ url] box. So just [img] imglinkehere.jpg [/ img]. I put a space in so they don't think it's actually code.

    I like the graphics update. Quite a few images I can immediately see a difference, which is cool.

    I hope we can see some shader improvements related to weather (I know fog has been improved) and water. Would be nice to get some better looking water. If snow would properly crunch, and rain could 'roll' in, etc. Item specific- It was mentioned recently in another thread, but if they could add tail and ear designs to gear, at least the major ones, that would be really cool. For example any PvP, shop, or such gear that is meant to be 'timeless'. Naturally everything would be preferred but if there was bias I'd take that too lol.
    (3)
    Last edited by Shougun; 12-05-2023 at 09:08 AM.

  5. #5
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Ooo ty! I was trying to get that to work to have the actual images pop up that I enjoyed the most! I'll try that!

    YES! Improvements to weather for sure!! Especially when it comes to physics with foliage in windy areas, improvements to snow and such! I would really hope they would in the future when they drop PS4 support (consensus is they will according to most people lol) that they do something similar with character faces where they increase the polygon count on all geometry to an extent. I saw in the latest Fanfest that there is a new tech to make all the characters share the same amount of polygons for uniformity and it just conforms to each of their faces for performance stabilization. I would like to see this as well with the geometry to hopefully get more detail in the environments(again not expecting UE5 quality or miracles but improvements nonetheless). Mix that with improvements in weather and maybe enable ray-tracing if your system supports it and WOW! What a DIFFERENCE that would make!!
    (1)
    Last edited by PEANUT; 12-10-2023 at 12:18 AM.

  6. #6
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shougun View Post
    You can go over the character limit by editing your post, so in the future you can write a long post- copy it (perhaps paste it somewhere safe) and then make it small for the purpose of posting, post it, and then edit it and paste the full intended text. That's how you can see insanely long walls like this: https://forum.square-enix.com/ffxiv/...-Other-MMOs%29. For the image thing, make sure it's not in a [url][/ url] box. So just [img] imglinkehere.jpg [/ img]. I put a space in so they don't think it's actually code.

    I like the graphics update. Quite a few images I can immediately see a difference, which is cool.

    I hope we can see some shader improvements related to weather (I know fog has been improved) and water. Would be nice to get some better looking water. If snow would properly crunch, and rain could 'roll' in, etc. Item specific- It was mentioned recently in another thread, but if they could add tail and ear designs to gear, at least the major ones, that would be really cool. For example any PvP, shop, or such gear that is meant to be 'timeless'. Naturally everything would be preferred but if there was bias I'd take that too lol.
    Oh awesome, didn't know that, thank you!
    (0)

  7. #7
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LioJen View Post
    It's alright. I don't zoom in to anyone's face close enough to ever see the difference there, so all I really care about is the lighting and environment textures.

    I've also seen how wrong a graphics update can go with PSO2, so I hope they have their ducks in a row before pulling the trigger
    I agree with you. Everything I've seen so far is just.... underwhelming.

    For such a huge increase in requirements, I'm expecting some major improvements. If I have to squint to see the differences, then the requirements should have stayed where they were. You can't tell me that PlayStation users have to go from a PS4 to a PS5 just to get brighter eyes on their character and a very very minor hair difference. That's asking a lot.

    No, I'm not bitter because I don't want to spend the money- I'm running a PC that already exceeds the recommended hardware. I upgraded for Flight Simulator 2020 and Hogwarts Legacy.

    The updates in this game just aren't that noticeable. I hope they get better. It'll seem a bit unfair to the player base if they don't.
    (2)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PEANUT View Post
    stated that the devs are moving to a PBR system that could allow for ray-tracing support in the future for consoles/PC's that are capable of running it
    I read a convincing article that said this game will never support Ray Tracing and the reason is because it uses reflective lighting. What that means is that colors are decided by the lighting, so if you think that colors look washed out, it is actually because they sometimes do in real life as well due to the lighting.

    For example, if you go to the character creator and look at your character's skin or eyes, you will notice they change color a lot depending on the background you choose and that is an example of the reflective lighting the game uses.

    Environments are literally a different color depending on the lighting and SE spends a huge amount of development time on the lighting just to make the color look how they want. How do I know that? They did a development panel at one of the Shadowbringers fanfests where they showed how they made environments such as The Crystarium and Amh Araeng and the extensive work put into the lighting.

    This extends into the gear design, where they will only use certain colors for gear because some colors, or color combinations, don't work.

    So if they went with Ray Tracing to handle everything, suddenly years of work and effort put into designing the game for their lighting system would potentially have to be revisited to make it look good with Ray Tracing.
    (1)

  9. #9
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I read a convincing article that said this game will never support Ray Tracing and the reason is because it uses reflective lighting. What that means is that colors are decided by the lighting, so if you think that colors look washed out, it is actually because they sometimes do in real life as well due to the lighting.

    For example, if you go to the character creator and look at your character's skin or eyes, you will notice they change color a lot depending on the background you choose and that is an example of the reflective lighting the game uses.

    Environments are literally a different color depending on the lighting and SE spends a huge amount of development time on the lighting just to make the color look how they want. How do I know that? They did a development panel at one of the Shadowbringers fanfests where they showed how they made environments such as The Crystarium and Amh Araeng and the extensive work put into the lighting.

    This extends into the gear design, where they will only use certain colors for gear because some colors, or color combinations, don't work.

    So if they went with Ray Tracing to handle everything, suddenly years of work and effort put into designing the game for their lighting system would potentially have to be revisited to make it look good with Ray Tracing.
    I don't mean to argue in any rude way please understand, but I think this is what they are changing? The PBR system will make it so that they don't do this anymore and instead will have a physical based renderer that interacts with lighting where they don't manually adjust colors and such to "make them look good in different lighting situations" so to speak. And if I'm true, in the future that would help for the PBR to interact with ray-traced lighting naturally to greatly improve image quality without that extra work.
    (0)
    Last edited by PEANUT; 12-10-2023 at 02:36 AM.

  10. #10
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
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    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'm not looking forward to it only because I might have to buy the game and expansions on my PS5 because my PC just isn't up to snuff. I will wait and see though. If a GTX 1070 and i5-4670k can still do higher than 30 fps, then I'll be happy.
    (2)

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