That's an interesting thought.
Dragon Quest XI has challenge modifiers you can manually activate, such as stronger monsters, party wiped out if protag dies (could be a randomly selected player every run that needs to stay alive). Tie increased rewards per each modifier activated and you could have some interesting content again. Would I be the only one tempted to run a dungeon with max difficulty if I could gain 2 levels from it instead of a fraction of one?


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