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  1. #1
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I'm fine with lowbe dungeons beeing easy.. They're intented for new players....
    Note: MMOs will become easy over time,
    but that's because you have gotten better at the game/+ has way more expereince....
    However that's not true for a complete new player!.

    - Entry level should be low, and slowly build up!

    (Just because i find dungeons easy,
    doesn't mean i want it to be harder..
    for the reasons above!)
    (12)
    SCH/AST/DNC/VPR/SMN

  2. #2
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zeastria View Post
    I'm fine with lowbe dungeons beeing easy.. They're intented for new players....
    Note: MMOs will become easy over time, but that's because you have gotten better at the game/+ has way more expereince....However that's not true for a complete new player!.

    - Entry level should be low, and slowly build up!

    (Just because i find dungeons easy,
    doesn't mean i want it to be harder..
    for the reasons above!)
    Also, I mean, what can you do to a dungeon to make it harder? More HP? More ground effects? People are still going to wall to wall and aoe grind them down. The dungeons are still basically hallways. I just can't see a world where anything meaningful will come out of harder trash or harder bosses. If anything, you'd probably see a decline in players more than an increase. Like a dead game mode, etc. Like criterion or heck, even Eureka Orthos. That place was dead week 2. It's just not what people want.
    (4)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ardeth View Post
    Also, I mean, what can you do to a dungeon to make it harder?
    "Tankbusters" that actually take more than 25% of the tanks total HP unmitigated

    Frequent small aoe damage (think Barbariccia)

    Big enemies that hit REALLY F*ing HARD in trash packs that have to be focused down first or CC'd and moved away so the group aoe don't hit them (requires DPS with CC to actually think instead of hurr durr flare goes BOOM)

    Lots of ways.
    (4)
    Last edited by Deceptus; 12-07-2023 at 10:41 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    I'm fine with lowbe dungeons beeing easy.. They're intented for new players....
    Note: MMOs will become easy over time,
    but that's because you have gotten better at the game/+ has way more expereince....
    However that's not true for a complete new player!.

    - Entry level should be low, and slowly build up!

    (Just because i find dungeons easy,
    doesn't mean i want it to be harder..
    for the reasons above!)
    Low level dungeons ok, most of them are 10 years old but current ones just no.
    (2)