

Then que directly for a random dungeon. Then the leveling roulette will fill in the extra players.I'm not doing this for any bonus. I want to be able to play more dungeons than just the same 4 over and over. There are 32 dungeons that are available to play in Leveling roulette. Therefore I should have a 1 in 32 chance of playing any of these dungeons, not a 1 in 4 chance of playing only a specific set of dungeons. The point is to want to have fun, take on the various bosses and challenges associated with the dungeons, enjoy some amazing dungeon and boss music and if it is indeed a player's first time doing the dungeon, to give them the best experience possible.




This is dismissive and misses the point entirely. Stop parroting this crap to fish for likes. If players want to do a specific duty, they will queue for it directly. This player doesn't want a specific duty, he wants a more randomized selection when using the match making feature of the game.




"fish for likes" lolThis is dismissive and misses the point entirely. Stop parroting this crap to fish for likes. If players want to do a specific duty, they will queue for it directly. This player doesn't want a specific duty, he wants a more randomized selection when using the match making feature of the game.
It's very apt in this case because OP isnt even in it for the bonus. Duty roulette isnt there to give you a random dungeon, it's there to bribe you into filling up parties to whoever queues up for a specific dungeon.


<Sees number of posts and gold medals>This is dismissive and misses the point entirely. Stop parroting this crap to fish for likes. If players want to do a specific duty, they will queue for it directly. This player doesn't want a specific duty, he wants a more randomized selection when using the match making feature of the game.
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Probability is something that humans are innately bad at, so it's no surprise that you are making a very common and reasonable mistake here. Because yes, there are 32 different dungeons, but they are not weighted equally. The weighting for each individual dungeon is relative to the number of players that are intentionally trying to queue for that dungeon.
For example, if the overall dungeon queue is empty except for 3 players who intentionally queued for Bardam's Mettle, and you queued as a job that can complete that group, you have a 100% chance of being sent to Bardam's Mettle. If there's a similar situation where 3 players are queued for Bardam's Mettle and 3 players are queued for Mt. Gulg, you have a 50% chance of being sent to either of them. And in both of these cases, you notably have a 0% chance of being sent to any of the other dungeons.
This is because the goal of the Leveling Roulette isn't to give the person queuing for it a random experience; the goal is to use your body to fill in empty slots in groups. In exchange for that, the Leveling Roulette gives you some bonuses.
All of which is to demonstrate how the Leveling Roulette has been explicitly designed to provide certain experiences, none of which are what you are after. Hopefully understanding how the Leveling Roulette actually works will help you better make informed decisions about whether or not you want to use it in the future.
If you aren't doing it for the bonus, that's good news! That means that you won't be missing out on anything if you simply queue for one or more dungeons that you actually want to do. That's what I'd recommend based on what you've said here.
Last edited by LilimoLimomo; 12-05-2023 at 06:25 AM. Reason: Removed misinformation that was corrected.




See what I wrote and see that it doesn't apply to what you stated. What you stated are cases where any of several non capped duties have been selected by players. What I stated is the only case where leveling roulette would actually truly choose a random duty. And that is when all four players that are matched up have not queued for anything specifically. At any point in time, you can make a party of four players and use the leveling roulette. The duty finder will indeed choose a random dungeon for you to do out of all the leveling dungeons, including the NM versions of Ifrit, Garuda, and Titan.



I think you misunderstood what text I was trying to direct you at, though that's completely fair since it was just one among my numerous paragraphs. Here's what I was talking about:
Though that said, there's the possibility that I'm confused and talking about the Limited Leveling option. I don't believe so, as I recall either Zepla or Mr Happy talking about this as a new change within the past few months. Though maybe they were wrong, or maybe I just misinterpreted what they were saying? That's always possible.In fact, due to player requests, the Leveling Roulette has been made less random. You might think that if you queue for the Leveling Roulette with a full group of 4 that you could be sent to any dungeon, and that they would all be equally weighted because you're not being matched with a group? But anyone thinking that would be wrong! If you queue with a complete group, the Leveling Roulette will never send you to a dungeon that is more than 10 levels below the lowest level member of your party.
By any chance, have you done a Leveling Roulette with a full group recently with a max level group and been sent to a significantly lower level dungeon? If so that would verify that what I'm talking about isn't an innate part of the Leveling Roulette.
EDIT:
Sounds like I was wrong on this! Leaving this post mostly intact just for the context of the thread.
Last edited by LilimoLimomo; 12-04-2023 at 07:00 AM.
the point is that the bonus is meant to sweeten the deal for getting something that might otherwise be unfavourable or ho-hum. so, no. you don't understand. or you might now, idk. the thread's a bajillion replies long now but my point stands.I'm not doing this for any bonus. I want to be able to play more dungeons than just the same 4 over and over. There are 32 dungeons that are available to play in Leveling roulette. Therefore I should have a 1 in 32 chance of playing any of these dungeons, not a 1 in 4 chance of playing only a specific set of dungeons. The point is to want to have fun, take on the various bosses and challenges associated with the dungeons, enjoy some amazing dungeon and boss music and if it is indeed a player's first time doing the dungeon, to give them the best experience possible.


The roulettes can absolutely be improved. There is nothing about having more control over the outcome of the roulette that goes against its purpose (and having choice is just an extension of having multiple roulettes - if choice didn't work then mentor roulette would be the only one), and yes that includes the purpose of helping fill queues. If better roulette outcomes increase participation, and people with different preferences queue you could very easily end up with a net increase in roulette population while also preventing repetition, monotony, and general dissatisfaction.
A hypothetical roulette bias system or duty blacklist would need to be evaluated carefully of course. There is a chance that one particular duty that is universally disliked it avoided, which would make queueing for it difficult, but even in that case that's not completely a bad thing. That's a big flag that something might be wrong with that duty.
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