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  1. #1
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    What I hate about Achievements in XIV and how they're handled is that they're busy work and structured like people can't think for themselves about if they wanna do content or not. I also dislike seeing people saying they feel obligated to do achievements if there are ones that are worth while. It sounds like a them problem that they cannot pase themselves and not just play the game ad naseum. It's like saying your friends shouldn't be allowed to drink because you can't control yourself when you drink.
    (0)
    Last edited by strawberrycake; 12-03-2023 at 02:42 AM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,793
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    this game does not incentivise the collection of achievements past the 1 title u want and or mount.
    Yes, but it incentivises up to the mount or minion reward and usually that is a more reasonable achievement, so I just do up to there, personally.

    I agree that being higher than this is just ridiculous or expecting people to repeat content an amount of times that is not only not fun, but also not healthy. For example, I have 411 out of 20,000 pieces of the Accursed Horde out of the entire time POTD has been out.
    (1)

  3. #3
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Not only do we need more rewards for collecting achievements, we need achievements for collecting those rewards. But what for? For other rewards, which in turn also reward achievements. What's the point of those achievements? More rewards. What's the point of those rewards? More achievements.
    (2)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    This game doesnt seam to care about achievement hunters despite many different achievements. There are no threshold rewards (like for example all arr, all stb, all shb achievements) and so this game does not incentivise the collection of achievements past the 1 title u want and or mount.

    Some players really want to go for every achievement yet some of them ridiculous gaps like say. 10 times, the next achievement is 100. Then 1000 or 5000. These gaps are insane and just feel like padding it out to make u play the game more. Imo these gaps should be made much more realistic going forward.

    But overall. I want to see reform to achievement collection so that hunting them has some tangible value and something you can show off that isn't just. Another title, another mount.
    You're contradicting yourself. First you complain that achievements are just to pad the game out, then you say you want more reasons to pad the game out.

    An achievement hunter is after completing the achievements, not getting the rewards. If they feel like an achievement isn't worth doing without a reward, then they're not achievement hunters. They're reward hunters.

    The last thing achievements need are more rewards. As you say, it's gotten to the point where the rewards feel like just another title, just another cosmetic item to be forgotten in the Armoire, just another mount, just another minion. And yet there will be players who will feel like they have to play more to earn the achievements and get those rewards. It's not a healthy behavior and shouldn't be encouraged.

    If SE needs to do anything, it's to make better use of the Achievement certificate system. Normal game play yields more certificates than can be used, especially for the Veteran players who had already received most of the rewards through the old Veteran program. Adding Fantasias and non-tradeable versions of the special dyes would give players an additional use for the certificates earned without making players feel like they have to go out of their way to earn more achievements to get special rewards.
    (2)

  5. #5
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KenZentra View Post
    Even if there are no rewards, they need to be fun to do. Perhaps I am wrong, but aren't most achievements either "You completed X thing" or "You did thing 1/5/10/100/1000+ times"? It doesn't really make me go "Oh thats interesting/That could be fun!"
    You are correct and I understand anyone who is not interested in them or looks at them and thinks that doesn't look fun or interesting. As someone who collects achievements in every game that I play, this one has me questioning myself all the time because a lot of them are not fun nor are they intresting.

    Quote Originally Posted by Jojoya View Post

    An achievement hunter is after completing the achievements, not getting the rewards. If they feel like an achievement isn't worth doing without a reward, then they're not achievement hunters. They're reward hunters.
    I agree, I dont care about the rewards but I do care about the structure and innovation of achievements. Currently, there is none and it doesn't feel good to complete most of the achievements in ffxiv to me. I just have because I have played for so long and people will be like hey it's you. I usually respond hello? cause I am confused because it means little to nothing to be ranked high on my server for achievements because these achievements are complete shit.

    Quote Originally Posted by TheMightyMollusk View Post
    Achievements are busywork to keep people subbed.
    I hear this thrown around a lot but it's a niche group of people that do achievements enough to keep them sub. Myself being one of them, will stay subbed no matter what. I have for 10+ years now. I don't think it excuses the repetitive, boring structure that they have going on where every achievement is just x times a number and usually a high number that doesn't make you feel good about it in the end or insane achievements that take 7+ years to complete. If achievements are supposed to help keep people subbed and they see they have 7+ years minimum to get every achievement due to time-gated achievements attached to a dull repetitive task. I don't think it inspires people to get into it in the first place. They are just doing achievements completely wrong. If they want to force us to stay subbed then do an achievement that makes you do a certain task every month for a whole year. I don't think this is a good design but it's a lot better than x10k achievement or x20k that just encourages botting.
    (1)
    Last edited by Malakii; 12-05-2023 at 05:35 AM.

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I don't mind it, getting hard achievements is fun and I care about those ones.

    I do not care about tedious achievements that are braindead, like the discover 20,000 Accursed Hoards one. That is a stupid achievement I have no interest in.
    (3)

  7. #7
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Oizen View Post
    I don't mind it, getting hard achievements is fun and I care about those ones.

    I do not care about tedious achievements that are braindead, like the discover 20,000 Accursed Hoards one. That is a stupid achievement I have no interest in.
    The strange thing is those achievements actually give you nothing outside worthless points. I was going to do the 1k frontline wins for each gc but as there is no reward I decided my sanity was more important.
    (0)

  8. #8
    Player
    SugarPuff's Avatar
    Join Date
    Feb 2017
    Posts
    199
    Character
    Chimrit V'thari
    World
    Siren
    Main Class
    Machinist Lv 76
    I work on certain achievements when I'm in the mood and I feel adding more rewards would be fine. It wouldn't inspire me to do content I'm not interested in, but as long as it was an overall increase not restricted to any one type of activity there would be something for me to do in my spare time.
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Imo there are too many really unhealthy achievements, that unless it was a weak system I'd be quite leery of it and what would get put behind it and if it was weak then.. not sure it would help for the OP's desire.

    I think best bet would be carefully revamping veteran reward system (which is essentially the certificate system).
    (2)

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Some players really want to go for every achievement yet some of them ridiculous gaps like say. 10 times, the next achievement is 100. Then 1000 or 5000. These gaps are insane and just feel like padding it out to make u play the game more.
    Yes, that's kind of the idea behind most video game achievements.

    If you don't feel like it, there's nothing saying you have to.
    (5)

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