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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,587
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aubrey_A View Post
    Well get comfy, because based on what I read on a different thread..:



    I don't think we're gonna see any SAM or NIN LB changes.

    But in all seriousness, what would be an adequate replacement if you wanted the SAM/NIN LBs changed? I could agree that getting killed by a SAM because of the bi-product on an AoE attack is annoying. That being said, I'm happy where SAM and NIN are currently.
    Tbh the only reason I could see LB changes for them is for them to not feel like a useless nothingburger when the conditions aren't met. Zant is easy to play around and Seiton is a hot mess with server and heal ticks.

    I personally dislike NIN lb a bit, but it is nothing I'd lose sleep over.
    (1)

  2. #2
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Tbh the only reason I could see LB changes for them is for them to not feel like a useless nothingburger when the conditions aren't met. Zant is easy to play around and Seiton is a hot mess with server and heal ticks.

    I personally dislike NIN lb a bit, but it is nothing I'd lose sleep over.
    If I could change Ninja's LB, I keep the theme but change the execution. Instead of a tick/heal dependant, all-or-nothing LB, I would see the NIN LB apply a DoT. The DoT itself does damage equal to 50% of the affected jobs HP, but those ticks take place over an exceptionally short period of time (similar to what PvE Pyretic does). Same reuse effect if it scores a kill. Some counterplay against it? Yes, but will it be a secured kill if they can't recupe more than twice? Also yes
    (2)

  3. #3
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aubrey_A View Post
    If I could change Ninja's LB, I keep the theme but change the execution. Instead of a tick/heal dependant, all-or-nothing LB, I would see the NIN LB apply a DoT. The DoT itself does damage equal to 50% of the affected jobs HP, but those ticks take place over an exceptionally short period of time (similar to what PvE Pyretic does). Same reuse effect if it scores a kill. Some counterplay against it? Yes, but will it be a secured kill if they can't recupe more than twice? Also yes
    Not sure that would work, multiple NINs working together could potentially go on a small killing spree by marking and coordinating their LBs, it would make it really cheap. Reacting to something with the dot tick speed of pyretic would be difficult and would make the 60% defense of tanks and melees in FL rather useless. If anything it might be better for NIN LB to not work through guard (nor any LB for that matter). It's not a perfect LB but it's also not the most annoying.
    (0)

  4. #4
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Akimitsu View Post
    Not sure that would work, multiple NINs working together could potentially go on a small killing spree by marking and coordinating their LBs, it would make it really cheap. Reacting to something with the dot tick speed of pyretic would be difficult and would make the 60% defense of tanks and melees in FL rather useless. If anything it might be better for NIN LB to not work through guard (nor any LB for that matter). It's not a perfect LB but it's also not the most annoying.
    Do you mean I could finally get that BHV DRG that spams Elusive Jump the moment they release Sky Shatter for their 2-5 FL kills?!? In all seriousness, that's a huuuuuge oversight on my part, the chain potential would be monumental across even just 2 Ninjas. To elaborate on the idea, the DoT should only take effect if the target's HP is below 50%. As well, guard should reduce the DoT damage by 90% as it does all other damage, but that's not how DoTs work in XIV.
    (0)