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  1. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,915
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I'd do it the other way round, personally: Since WAR has decided to go all in on lifesteal, rather than giving DRK another thing that'd make people go 'oh yeh, another WAR copy skill, classic' (yes I'm aware that DRK had Abyssal Drain in the past), why not have Oblation grant an Absorb shield, like TBN does now? And the same for Dark Mind, to make it useable in physical situations. Something like '20% of max HP' on DM, and '10-15% of max HP' on Oblation, and SE would be able to start to build DRK as having a separate identity from WAR: Where WAR takes the hit and heals it right back, DRK takes the hit and negates far more of it than the other tanks do (at the cost of having way less selfhealing)
    I feel like self healing from attacking fits dark knight, I obviously don't want dark knight to be copy and paste warrior but I do think Drk could lean a bit more off life leach then it does, which really I think DRK should still fall behind other tanks but some sustain would be fine.

    The Idea that DRK would lean on shielding more sounds good, I think the only issue would be that shielding is generally just outright 1000% better in raid situations then a small bit of sustain, so the issue we would have is that if you added shielding to a lot of DRK abilities (currently) it would be the best Tank option defensively bar none.

    I'm not opposed to the Barrier aspect of Dark Knight outright, but Warrior already kind of leans into Dark knights "barrier tank" Idea with AOE barriers and the small barrier you get from BW.

    My Ideal tanking defensive designs may differ but I'll give you a rough Idea of where I'd want each tank defensively
    Warrior: Higher Base Hp (around 20%), lots of self sustain, Short CD would be tied to a defensive or life steal (like SHB warrior), that you can't use at the same time, can grant allies the defensive ability but not life steal, Shake replaced with a enemy intimidation ability. (no barriers)
    Paladin: Pretty high mitigation abilities, Holy Sheltron grants a barrier and mitigation instead of two seperate mits (15% each?), High team support, medium Sustain that can be granted to others, two raid wides, cover/clemency becoming more useful in more situations (through buffs/reworks)
    Dark Knight: Good Mitigation, Lots of barriers, TBN Should feel more rewarding less punishing (increases DMG for good use instead of net neutral), gets a barrier aoe instead of DM, ok sustain (there would be a little bit of life leach).
    Gunbreaker: Good allrouder, doesn't really have "barriers" outside your combo, fairly good on pretty much most things, sustain, mit ect. (maybe even base a 5%-10% hp increase)

    I think if you reworked tanks defensively or one tank that way you'd have to honestly just go all the way of setting each tank with a more defined defensive kit that feels different from one another but they're also all pretty much viable.
    (3)
    Last edited by Rithy255; 12-03-2023 at 12:59 PM.