Quote Originally Posted by Rithy255 View Post
I feel like if you gave oblation a small life steal effect (lets say 250 potency per hit, Not AOE like warrior, less of that.) It would actually be kind of a decent for a skill that fills in some gaps for TBN's nature.
I'd do it the other way round, personally: Since WAR has decided to go all in on lifesteal, rather than giving DRK another thing that'd make people go 'oh yeh, another WAR copy skill, classic' (yes I'm aware that DRK had Abyssal Drain in the past), why not have Oblation grant an Absorb shield, like TBN does now? And the same for Dark Mind, to make it useable in physical situations. Something like '20% of max HP' on DM, and '10-15% of max HP' on Oblation, and SE would be able to start to build DRK as having a separate identity from WAR: Where WAR takes the hit and heals it right back, DRK takes the hit and negates far more of it than the other tanks do (at the cost of having way less selfhealing)