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  1. #1
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I do vote RDM, while I do not play dps as much as I play healer or tank, rdm if I rarely feel to dps I would love to see some immense potency buff as Its kits fine but its damage is just so lack luster. Also off topic but honestly idk why all tanks and dps cant just do the same damage overall like how they remove the limit break damage off where as certain dps did more damage with lb than the others. If yoshi p wants variety use in all the dps/tank jobs then I say go that route. I really dont know for sure if it would be wise whether the healers do the same amount of damage or not.
    (0)
    Last edited by IceBlueNinja; 12-02-2023 at 11:53 PM.

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    BRD, and DRK are due for big changes for sure. There are some pretty neat ideas in their pvp counterparts that I hope carry over into pve. MNK, PLD, and SMN just got reworks so they just need tweaks, and to be expanded upon. I actually think BLM is a sleeper candidate for a rework as it seems to be approaching a perfect dead end like DRG. I think RDM is Fine™, but it feels like any new dps or utility ideas are still totally eclipsed by Verraise so I think Verraise needs to be nerfed, or cut to give it some breathing room.
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think BRD could use a rework tbh, I don't think I've seen anyone that genuinely enjoys the direction BRD is going in. MCH seems another likely candidate for a rework, it seems to be at a dead end in terms of design at the moment, same with SMN, there's not much design space available to either of those jobs aside from skill recolours or adding more pointless OGCDs that don't have cohesion with the kit in general due to the rigidity of their design.
    (1)

  4. #4
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Since this is in the healer thread, I'd like to chime in more for SCH.
    1. Remove Physick and give the pet a low level spell to compensate or increase Embrace's potency, or have Emergency Tactics unlocked at level 30 (i know it looks like Eukrasia).

    2. Increase pet movement speed. It moving at the current rate adds to the feeling of unresponsiveness.

    3. Return all pet related-skills to the pet hotbar and either remove Dismiss or consolidate it with Summon pet (toggle). Better yet, have the commands be on a seperate radial UI that clearly shows what state it is currently on or when it is summoned or not.

    4. Remove Seraph. The extra animation it takes to summon it before taking any action adds to the clunkiness. Not to mention when the effect expires and your base pet's summoning animation is played. Might as well give back to us Rouse.

    5. Refund extra MP if we have unused stacks upon casting Aetherflow or allow us to regen MP with Energy Drain, once again.

    6. Make us the more burst healing barrier healer, and SGE more mitigation barrier healer.

    7. Pet idling when no apparent healing is needed or when the SCH can take care of it, also needs to be addressed. Might i suggest that we can toggle the pet to deal damage, think Cleric Stance but for the pet only.
    (1)

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