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  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    987
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100

    Other Job Reworks?

    So we know AST and DRG are getting major reworks come 7.0 Dawntrail.

    My question is what other jobs could we see maybe paladin size reworks for? I was reading allot of these forums and it seems people are pretty loud when it comes to SCH/RDM. Basically scholars kit fighting against itself and the faery ghosting etc and with red mage people are saying it’s way too busy for the little damage that it does.

    Think this is true? Also what jobs do you feel will get a mini rework come 7.0.

    Later gators!
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,758
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    For healers? In general I'd like healing tools to be more useful a small overhaul in general on healers would be a welcome change.
    Sage? I just want more abilities tied to kardia usage (such as a aoe kardia, or allowing kardia to grant barriers ect). just more cooldowns around the kardia design would be intresting.
    WMH, Mainly visual reworks, longer cast times for spells would be nice

    Other jobs?
    I hope Paladin gets a mini rework (6.3 was a thing but theirs still issues0, I think it's current design needs a lot of tuning but divine might works fine, but a lot of abilities dont really feel like they serve much purpose such as goring or Fof they could also merge some abilities at this point, fixing up cover/clemency/shield bash to all be more useful would also be neat.
    I also hope Dark knight gets a major rework. I don't really know where to start though.
    (1)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    PLD will probably get a touch-up, as Rithy said. The 6.3 was sort of an "emergency maintenance" rework due to PLD falling (apparently) far behind the other tanks by being a sustain instead of working with the burst/2 min meta. While the current one works, it was probably at least a little bit of a rush job, so there will probably be some tweaking. Like they could do the FoF/Requiescat/Confetior combination stuff people keep asking for.

    DRK is probably the single most asked for rework candidate. I'm kind of surprised they haven't mentioned it yet considering how many people want a rework for it and how often it's called a worse WAR with no identity of its own and basically "WAR, but more oGCDs in burst". It's like two people showing up to a party with the same outfit, "ONE of us needs to go change!", and of the two, WAR is the one more or less working and liked right now, so DRK is probably the one that needs to change, not to mention DRK players don't like the "simple/braindead" WAR playstyle anyway and want something more complex, for the most part.

    RDM isn't a rework candidate, as there's no problem with the rotation. RDM is one of the most liked Jobs in the game right now. What RDM is more likely to get is more potency buffs. They did (finally) in 6.5 so that the Job does more competitive damage with SMN. I think that one's a tuning thing, not a mechanics/rotation thing. It doesn't need a rework, it needs potency buffs. It got some, it probably needs a few more. The bigger problem with RDM is it may be nearing "what else do we do with it?", which tends to get Jobs reworks (that was the reason SMN got a rework, and why DRG will get one, they said, because they didn't know where to go with it/what else they could add without breaking it or something).

    After AST, SCH may be the next healer to change, since they've also said they don't really know where to go with it. I suspect they won't do it at the same time as they're doing AST, though, so maybe 8.0 or some 7.X patch? Not sure. SCH isn't bad, SGE just does it better, so it's more like the SMN thing where old SMN wasn't bad, it was just...a lot...and they didn't really know what else to do with it. WHM and SGE probably won't see major reworks since both are more or less pretty functional and liked right now. At least not unless they decide a paradigm shift for SGE into a more dps focused thing is in order, which...is unlikely.

    BRD is probably another big change candidate. It's the least popular of the Ranged and seems to have a pretty confused identity as to what it's trying to be. It also has a lot of older elements that they've generally moved away from in design (DoTs as well as mostly proc-based gameplay; RDM has procs but they're pretty normalized making a more predictable range of damage to balance around), along with some weird legacy designs and vestigial things that don't do what they originally did, like that one ability that used to interact with lowering CDs or procing or something (I forget which) that is now just a "use on CD" button. Sidewinder, maybe? Not to mention the songs are no longer situational buffs, but things you use in a rotation, but not even on CD as the optimal rotation is weird cutting into the weaker ones and only using the full time on the better ones and optimizing based on where your GCD and spell speed come down to. It just has a lot of weird things, and while some people love them, those are probably things the Devs will want to, at the very least, "polish" sometime, if not completely rework. Whether it's a major rework or just polishing around the edges, I don't know, but BRD seems like it'd be on the table for a rework in the future as it's basically "the AST/SMN/etc" of the Ranged Phs subrole.
    (1)
    Last edited by Renathras; 12-01-2023 at 10:37 PM. Reason: EDIT for length

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,125
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Rework candidates:
    DRK: it's clearly too hard to balance in its current state, the ew additions were enhanced unmend, more ogcds to spam, oblation and potency on living shadow which should be deleted at the earliest convenience.
    SMN: it can't go anywhere, is less of a summoner than before and is miserable to play which has really inconvenienced me for msq fights.
    SGE: make it deviate significantly from the scholar template. it's silly to have two nigh-identical jobs, look how much people complain about war/drk and they're more different than this pair. Then again tanks have a louder/larger playerbase.
    MCH: ew gave it drill 3. As with DRK, the "Shadowbringers good platform for further development" has lead nowhere.
    BRD: make a good support job. remove everything that made it good. wonder why noone plays it.
    PLD: hopefully the 6.3 rework wasn't the final version and it's just a 5.4 monk style thing.
    MNK: just keep reworking it, it's bound to get into the most played job shortlist sooner or later
    Healers in general: do I really need to elaborate? Would be surprised if this one came though, SE don't come across as particularly interested in the role.
    SAM: it's difficult to see where this can be taken - is this not the justification SE gave for DRG/SMN?
    Viper/thingywhatsit: hedging bets here, but something's bound to be funky about them. If summoner's unchanged, maybe the caster won't have the mobility to let people faceroll their keyboard and still perform optimally.
    RDM: a definite maybe. something minor to allow more flexibility in the burst or a more in-depth overhaul. There will come a day when they can't just stick another finisher on its burst.
    AST: again after the 7.0 rework flops due to entirely predictable complaints.

    SCH is the healer in the best state at the minute. While a low bar, I would like to believe they'd prioritise the ones more in need of adjustment or do role-wide changes where necessary.
    (10)

  5. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    ...
    Huh...

    Those are certainly...interesting...takes. Living Shadow is something a lot of DRK people love because of the flavor of drawing out Frey to fight with them. While the ability sucks and needs work, the idea they probably want to keep around.

    The others are...equally interesting takes. I'm trying to figure out if there's one I agree with. I think BRD. I think I agree with what you said on BRD.
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,758
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by fulminating View Post
    Rework candidates:
    DRK: it's clearly too hard to balance in its current state, the ew additions were enhanced unmend, more ogcds to spam, oblation and potency on living shadow which should be deleted at the earliest
    I feel like if you gave oblation a small life steal effect (lets say 250 potency per hit, Not AOE like warrior, less of that.) It would actually be kind of a decent for a skill that fills in some gaps for TBN's nature.

    I think most additions to DRK in EW have just been a after thought abilities that can be tacked on without changing rotation, hence how DRK's have so many ogcds now and whatever enhanced unmend is.
    (0)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,286
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I feel like if you gave oblation a small life steal effect (lets say 250 potency per hit, Not AOE like warrior, less of that.) It would actually be kind of a decent for a skill that fills in some gaps for TBN's nature.
    I'd do it the other way round, personally: Since WAR has decided to go all in on lifesteal, rather than giving DRK another thing that'd make people go 'oh yeh, another WAR copy skill, classic' (yes I'm aware that DRK had Abyssal Drain in the past), why not have Oblation grant an Absorb shield, like TBN does now? And the same for Dark Mind, to make it useable in physical situations. Something like '20% of max HP' on DM, and '10-15% of max HP' on Oblation, and SE would be able to start to build DRK as having a separate identity from WAR: Where WAR takes the hit and heals it right back, DRK takes the hit and negates far more of it than the other tanks do (at the cost of having way less selfhealing)
    (5)

  8. #8
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I do vote RDM, while I do not play dps as much as I play healer or tank, rdm if I rarely feel to dps I would love to see some immense potency buff as Its kits fine but its damage is just so lack luster. Also off topic but honestly idk why all tanks and dps cant just do the same damage overall like how they remove the limit break damage off where as certain dps did more damage with lb than the others. If yoshi p wants variety use in all the dps/tank jobs then I say go that route. I really dont know for sure if it would be wise whether the healers do the same amount of damage or not.
    (0)
    Last edited by IceBlueNinja; 12-02-2023 at 11:53 PM.

  9. #9
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,093
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    BRD, and DRK are due for big changes for sure. There are some pretty neat ideas in their pvp counterparts that I hope carry over into pve. MNK, PLD, and SMN just got reworks so they just need tweaks, and to be expanded upon. I actually think BLM is a sleeper candidate for a rework as it seems to be approaching a perfect dead end like DRG. I think RDM is Fine™, but it feels like any new dps or utility ideas are still totally eclipsed by Verraise so I think Verraise needs to be nerfed, or cut to give it some breathing room.
    (1)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,758
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I'd do it the other way round, personally: Since WAR has decided to go all in on lifesteal, rather than giving DRK another thing that'd make people go 'oh yeh, another WAR copy skill, classic' (yes I'm aware that DRK had Abyssal Drain in the past), why not have Oblation grant an Absorb shield, like TBN does now? And the same for Dark Mind, to make it useable in physical situations. Something like '20% of max HP' on DM, and '10-15% of max HP' on Oblation, and SE would be able to start to build DRK as having a separate identity from WAR: Where WAR takes the hit and heals it right back, DRK takes the hit and negates far more of it than the other tanks do (at the cost of having way less selfhealing)
    I feel like self healing from attacking fits dark knight, I obviously don't want dark knight to be copy and paste warrior but I do think Drk could lean a bit more off life leach then it does, which really I think DRK should still fall behind other tanks but some sustain would be fine.

    The Idea that DRK would lean on shielding more sounds good, I think the only issue would be that shielding is generally just outright 1000% better in raid situations then a small bit of sustain, so the issue we would have is that if you added shielding to a lot of DRK abilities (currently) it would be the best Tank option defensively bar none.

    I'm not opposed to the Barrier aspect of Dark Knight outright, but Warrior already kind of leans into Dark knights "barrier tank" Idea with AOE barriers and the small barrier you get from BW.

    My Ideal tanking defensive designs may differ but I'll give you a rough Idea of where I'd want each tank defensively
    Warrior: Higher Base Hp (around 20%), lots of self sustain, Short CD would be tied to a defensive or life steal (like SHB warrior), that you can't use at the same time, can grant allies the defensive ability but not life steal, Shake replaced with a enemy intimidation ability. (no barriers)
    Paladin: Pretty high mitigation abilities, Holy Sheltron grants a barrier and mitigation instead of two seperate mits (15% each?), High team support, medium Sustain that can be granted to others, two raid wides, cover/clemency becoming more useful in more situations (through buffs/reworks)
    Dark Knight: Good Mitigation, Lots of barriers, TBN Should feel more rewarding less punishing (increases DMG for good use instead of net neutral), gets a barrier aoe instead of DM, ok sustain (there would be a little bit of life leach).
    Gunbreaker: Good allrouder, doesn't really have "barriers" outside your combo, fairly good on pretty much most things, sustain, mit ect. (maybe even base a 5%-10% hp increase)

    I think if you reworked tanks defensively or one tank that way you'd have to honestly just go all the way of setting each tank with a more defined defensive kit that feels different from one another but they're also all pretty much viable.
    (3)
    Last edited by Rithy255; 12-03-2023 at 12:59 PM.

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