Spoiler alert: people that think that rotations used to be a lot more complex or whatever fancy tale they like to tell themselves to cope with how people have gotten better at the game are living with pink tinted glasses. It's never been about more complex rotations, and in fact, the OP I made specifically took great lengths in talking about the game battle system, and not job rotations. I'll agree that I mentioned them in one item, but the point was again, a paradigm on cast times and tactical choices, not on specific job rotational mechanics.
Also, this is not a binary problem as you make it sound, and again I tried to put forth that it's not about having 100-0 mechanics to rpg systems or 0-100, but a good blend of both. The point of the OP is raising the issue that it's slowly but surely gliding towards the 0 to 100 ratio those days, and it's worrying.
Who said that the fights or mechanics are boring? They do a great job in introducing new things. However things have become extremely formulaic and as somebody has pointed out, even if mechanically the coils raids are less stunningly intricate than some of what we have today, the bosses on their own, I'm sorry but they feel a lot more unique and varied throughout the whole series, for the very reason that they're not trying to focus 100% of the time on the same unique thing: having super nice boss mechanics that ultimately always boil down to pair/spread/donut/tethers/etc.
Are you accusing somebody of cheating? This isn't about nasa mods and finding mechanics boring...
I think honestly that you completely missed the point.
Individually being the keyword here.
But I do honestly feel that you're trying to push another agenda with another subject with your third party obsession... I'm sorry but that's completely beside the point. You're throwing wild accusations then saying you're not accusing me or the people here of doing it... Then, what is the point behind this?