GNB:
- Continuation for Fated Circle
- 2nd charge and 4th step to Gnashing Fang
- 2 successful uses of Gnashing Fang gives access to Double Down. (Double Down not using Cardridge anymore)
- After execution Bloodfest it turns into a high dmg aoe ranged attack
WAR:
No real changes. The gcd heavy playstyle really fits it imo.
PLD:
No real ideas from my side. But I would suggest to focus more on his holy/magic attacks since this distinguishs it from the other Tanks.
DRK:
Needs a rework. The complaints I've seen most about DRK are:
- Too much 1-2-3 spam
- Too much ogcd spam in openers.
- Lost of old really cool animations
- Living Shadow just beeing a DoT
- Beeing a warrior clone sucks
- Delirium and Bloodspiller spam sucks
- TBN beeing linked to dmg ressource sucks
- DRK's mitigation kit in general sucks
And I see no way of fixing this mess by just adding stuff.