Page 6 of 31 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 307
  1. #51
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    GNB:

    - Continuation for Fated Circle
    - 2nd charge and 4th step to Gnashing Fang
    - 2 successful uses of Gnashing Fang gives access to Double Down. (Double Down not using Cardridge anymore)
    - After execution Bloodfest it turns into a high dmg aoe ranged attack

    WAR:

    No real changes. The gcd heavy playstyle really fits it imo.

    PLD:

    No real ideas from my side. But I would suggest to focus more on his holy/magic attacks since this distinguishs it from the other Tanks.

    DRK:

    Needs a rework. The complaints I've seen most about DRK are:

    - Too much 1-2-3 spam
    - Too much ogcd spam in openers.
    - Lost of old really cool animations
    - Living Shadow just beeing a DoT
    - Beeing a warrior clone sucks
    - Delirium and Bloodspiller spam sucks
    - TBN beeing linked to dmg ressource sucks
    - DRK's mitigation kit in general sucks

    And I see no way of fixing this mess by just adding stuff.
    (5)

  2. #52
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kazamaiya View Post
    I could probably write half an essay about Dark Knight, but i'll try to keep it brief here.
    That's why I posted a link to the Dark Knight Megathread with basically everything I want for Dark Knight, is because I could also write half an essay about Dark Knight and to save space for the character limit.
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #53
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    • Make movement tools on tanks no longer be tied to damage. Steal some ideas from Melee DPS.
    • Provoke automatically misses if the person currently holding aggro is both a tank and also not in your current party (i.e. doesn't work cross Alliance).
    • Replace the flat enmity gain effect on Provoke with simply regaining any enmity that you may have previously Shirked since your last Provoke.
    • Eliminate the enmity stance system altogether, and build in enmity into tank actions at baseline. Reduce the recast of Shirk significantly and let it also transfer enmity over time (i.e. like Shadewalker).
    (0)

  4. #54
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Rearrange leveling actions, add unique effects to the other 30% mits, and turn down the button bloat:

    DRK
    - get Dark Missionary pre-70, instead set Inner Delirium to post-70
    we already get Bloodspiller and Quietus, and Blood Weapon upgrade from 62 to 70; every Blood Gauge action (except the Shadow) is learned between 60 and 70, leave some for post-70!
    - remove the gauge cost on Shadow, make Shadowbringer a GCD, or just rework the whole job.
    We need a unique tank job more than ever! Where is my haste tank? 3/5 Melee dps have haste effects, 4 if you include Rpr Enshroud. Healers have 2/4; then we have BRD and BLM (and somewhat SMN with Garuda phase)
    I wanna see old Dark Arts re-implented into this job; some like Eukrasia on a oGCD which affects all your GCDs, e.g. Hard Slash -> Scourge; Sython Strike -> Delirium; Souleater -> Power Slash; Unleash -> Dark Passanger and Stalwart Soul -> Abyssal Drain. Just food for thought.
    - Shadow Wall grants an additional effect of "Sole Survivor", a total of 5 stacks, each stack restoring 4% HP and MP when getting hit, and another 10% when all stacks have been triggered before duration runs out.

    GNB
    - Fated Circle on 62 instead of Bow Shock (move to 72)
    it's more annoying not being able to spend your Cartridge on aoe for another 10 levels than some meager burst action in my opinion
    ...speaking of...
    - make Bow Shock an upgrade to Sonic Break
    rn both actions are pretty much pressed in succession EVERY. SINGLE. TIME. just merge them
    - tweak Double Down a bit, e.g. to only be available very 120s (this would result in a perfect 120s loop on 2.5s GCD)
    - when Nebula is active, you apply a little dot to your surroundings every time you get hit

    WAR
    - bring Butchers Block back, in place of Storm's Path around lvl 30
    - Inner Beast on 30 for WAR Quest
    - Raw Intuition - 35
    now hear me out: since ShB Warriors have no real reliable unique mitigation they used to had like Inner Beast heal+mit, Steel Cyclone healing or Bloodbath (well, that was op anyway, but I digress); but nerf its healing effect so it doesn't trigger on multiple targets! With the (next) changes to Storm's Path, healing would be lacking otherwise
    - get Storm's Path post-50 where it actually matters: once you have Fell Cleave! Moar gauge, bb!
    - either rework Berserk/Inner Release into 60s/120s window or rework Infuriate.
    Right now, it doesn't really make sense that Infuriate increases your gauge anymore, since it will ALWAYS be spend on IB/FC/IC or SC/Decimate/CC and does NOT affect your Inner Release, nor your oGCDs. But for god's sake, at least remove the guaranteed direct hit; I barely care anymore about the crit part, but the direct hit one still irks me.
    PLD
    - Goring Blade rework (anyone surprised at this point?!)
    - add a visual for Sword Oath and maybe Divine Might to the Oath Gauge... it's barren
    - get Divine Might by spending all stacks of SwO before they expire
    - remove Circle of Scorn and rework Spirits Within/Expiacion to having aoe+dot (same reason as Sonic Break/Bow Shock)
    - Bulwark pre-50 to be an action for GLD; just for a small convenience
    - Shield Bash either removed or reworked
    - Cover off the gauge
    Since the nerf from SB to ShB, the removal of 20% mit and adding gauge cost, this action has become so niche, the "most convenient use" in ShB last raid teir was to cover the MT, so they can stand still... additionally, once you hit 82 the other gauge options got upgrades, yet Cover recieved no love </3
    - Divine Might and Requiescat affects Clemecy potency and reduces its MP cost
    I believe since EW PLD has good self-healing with its offensive spells, but Clemency remains pretty luckluster. If both magic buffs affect it, at least your rotation doesn't suffer as much as it does now, as it is still an additional GCD, and rn the only befit comes from Req insta cast effect with a huge potency loss.
    - Req becomes an upgrade to FoF, either with an aoe dmg effect or potency gets spread to burst actions
    - if you block an attack during Sentinel, you can execute a Shield ground smash move once for damage

    ...oh, and bring back the job unique 20% actions Foresight, Shadowskin, and create a new one for GNB. Anyway, that's my 2 cents for now
    (1)
    Last edited by ArianeEwah; 12-12-2023 at 12:15 AM.

  5. #55
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    Quote Originally Posted by Lyth View Post
    • Provoke automatically misses if the person currently holding aggro is both a tank and also not in your current party (i.e. doesn't work cross Alliance).
    That's a no from me dawg. How am I supposed to save the raid from Ancient Flare when nobody else will pull Phleg to the side?
    (0)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  6. #56
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    377
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    In general, i want tank design to not be an insult to player intelligence like WAR is.
    (6)

  7. #57
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by LioJen View Post
    ?
    If you were the best tank for the job, you would have aggro even without Provoke. In all honesty, the other 21 members of your team really don't care which tank the 'A' status symbol is on, especially not in a 10 year old instance.
    (0)

  8. #58
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,976
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mecia View Post
    In general, i want tank design to not be an insult to player intelligence like WAR is.
    As a WAR main until 6.0 removed it's remaining 2 brain cells I feel this in my bones.
    (0)

  9. #59
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    I play all tanks and i want them to be less similar.
    (3)

  10. #60
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    * General
    - Rampart should go back to being PLD exclusive, and Reprisal back to DRK so the tanks can have more varied and unique mit/styles
    - 30% mit to have unique effects
    - Remove Intervention and Nacent Flash to make Holy Sheltron and Bloodwhetting able to target party members

    * PLD
    - Change Holy Sheltron: 15% shield, 15% mit, 150 potency heal
    - Change Holy Spirit and Confiteor combo self healing to 300 potency self shield
    - Add a 5% shield to Sentinel
    - Change Clemency to 700 heal and 400 shield
    - Make Intervene similar to Guardian but with an enemy stun. Then Cover and shield bash can be removed from hotbar
    - Make Passage of Arms mobile and cost oath gauge
    - Make Goring Blade an Atonement finisher
    - Lean more into the ranged aspect of the gameplay

    * WAR
    - Change Bloodwetting: 15% mit, restores 75% of damage dealt as HP per weapon skill 300 cure potency, Duration 8s. Stem the Flow: 10%, Duration 15s. Stem the Tide: delivers an attack with a potency of 40 every time you or target party member suffer damage, Duration: 10s
    - Change Equlibreum: 800 potency heal, additional effect: 300 potency shield
    - Adjust Vengeance damage to 80, and physical damage changed to all damage taken
    - New Action: 10% mit. Additional Effect: mit potency increases the more damage taken, 5% max Hp = 5% mit, 10% max Hp = 10% mit, 15% max hp = 15% mit. Additional Effect: 300 potency heal. Duration 20s
    - Take healing off Shake it Off
    - Give Upheal a second stack

    * GNB
    - Bow Shock becomes an upgrade to Sonic Break
    - Adjust Nebula: Additional Effect: 200 heal regen
    - New Action: Creates 250 potency barrier around self or target party member. If barrier breaks, you gain 1 cartridge
    - Maybe some kind of continuation/timer extension for support skills

    * DRK
    - Honestly DRK should got the rework hammer awhile ago tbh
    - Along with Reprisal, maybe we could have more debuff actions
    - Maybe some DoT management/engagement (looking at you Living Shadow)
    - Should be the close range magic/physical play style

    Hopefully this all makes sense
    (0)

Page 6 of 31 FirstFirst ... 4 5 6 7 8 16 ... LastLast