Lol I know exactly why and I don't have a problem with that, so it doesn't change how I feel. I'm not gonna argue about it, it's just a personal wish of mine that we already know isn't gonna happen anyway.
Then you should also understand why it would be a recipe for disaster to have a tank - a role that can survive mechanics and survive on their own, be able to res a healer or caster back up.
Last edited by GoatOfWar; 04-30-2024 at 07:35 PM.
DRK really does have the best sustain from both a balance and design perspective
TBN is not underpowered and its interaction with the MP gauge is unique in how you play it around the burst window, abyssal drain is a good test of the DRK’s knowledge of a dungeon for where it’s most effective to use to help with healing but even if you play DRK correctly you still need the healer to actually heal you
In single target DRK is singularly tanky in how it can effectively reduce damage and it has interesting tech in how you can use a combo of TBN and oblation to from a proxy raidwide mitigation in light party content if you can afford to lose 3 mitigations
DRK’s mitigation design should be the goal not the failure
Would it? At most you might get some more goodbye-world tier strats that involves the PLD using hallowed then ressing a healer, but that honestly sounds like a pain in the ass to do. And even then, lately fights have been designed with failiure attacks in them that bypass invuln so I REALLy can't see that happening.
Given how okay the devs are with Holmgang warping fights around WAR, I can't really see this being much of an issue.
Just because the current state isn't great doesn't mean we should be okay with it getting worse.Would it? At most you might get some more goodbye-world tier strats that involves the PLD using hallowed then ressing a healer, but that honestly sounds like a pain in the ass to do. And even then, lately fights have been designed with failiure attacks in them that bypass invuln so I REALLy can't see that happening.
Given how okay the devs are with Holmgang warping fights around WAR, I can't really see this being much of an issue.
Tanks do not need combat raise.
Healer is already incredibly unpopular and people want tanks to be more unique across the board, I'm not against it.
I'd honestly be fine if everyone could res at least once per fight, it let us design jobs without having to do stupid things like res taxes, and it probably would help how unbalanced the damage for casters has become.
I really like the fact that Criterion does this.
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