Again, a brain dead take. Why would you adjust a decades worth of content instead of simply improving the future content? Are you aware that completely changing 8 classes would actually have a significant impact and require SE to adjust old content which is a waste of everyones time?
And no, dps is not the core of a tank or healer because their primary responsibility is aggro and healing. Whoever I replied to wants to change them to DPS+ instead of actually addressing the fundamental problem of current fight design simply because he finds DPS more fun. Congrats, you support all DPS classes with even less engaging content. Oh boy, another stationary boss that hits like a kitten is going to be a HUGE game changer when it's all dps, lmao.
Last edited by Troxbark; 12-01-2023 at 08:04 AM.
Because the majority of the content is old content? Because some of that old content is what the majority of players play the most through roulettes? Because a redesign that only works on certain instances is by definition an incomplete one? Its really really so basic that even without using the brain someone can understand it.
Aggro that doesnt require any management and healing that is unnecessary in the majority of the content? It may be their basic function but that doesn't mean its all their coreAnd no, dps is not the core of a tank or healer because their primary responsibility is aggro and healing.
Through the whole game the kits are defined by their dps wether you like it or not because dps is king. Look at the Ast cards and how they changed to give all damage, at Sch and how Aetherflow still has ED, how Whm's afflatus doesn't really become a complete mechanic until it has missery. I mean just look at any healer log and you'll see how dpsing is what they do the most regardless of the difficulty of the content and how their optimization is all about increasing it, dps is king in this game. And thats mentioning healer but in tank's case the focus on damage is even more considering they barely have any aggro tool compared to the amount of dps tools they have.
Because we have said it several hundreds of times in these forums, its not viable. The binary nature of healing means there will always be downtime because the healing usefulness is limited, one must make that downtime engaging and that is not something that can be solved with simply fight design.Whoever I replied to wants to change them to DPS+ instead of actually addressing the fundamental problem of current fight design simply because he finds DPS more fun
You mean like we have now? With some semblance of a dps rotation at least we would have something to do when the bosses don't hit hard instead of just spamming 1 button. I see it as an improvement.Congrats, you support all DPS classes with even less engaging content. Oh boy, another stationary boss that hits like a kitten is going to be a HUGE game changer when it's all dps, lmao
Last edited by WaxSw; 12-01-2023 at 08:41 AM.
No one cares about old content, its a face roll with tank/healer and changing those 2 into outright DPS just makes it worse. The fact that you can't expand on your support of the idea to change tanks/heals into DPS shows how flawed it actually is.
"Adjust future content" should address that issue and are you really suggesting that a tanks primary role isn't aggro and a healers primary role isn't healing? Use your head.Aggro that doesnt require any management and healing that is unnecessary in the majority of the content? It may be their basic function but that doesn't mean its all their core
Again, because the current content does not require any thought. It does not require a tank to think about aggro and doesn't require a healer to think about healing. Changing tanks and healers into DPS only makes the content problem worse.Through the whole game the kits are defined by their dps wether you like it or not because dps is king. Look at the Ast cards and how they changed to give all damage, at Sch and how Aetherflow still has ED, how Whm's afflatus doesn't really become a complete mechanic until it has missery. I mean just look at any healer log and you'll see how dpsing is what they do the most regardless of the difficulty of the content and how their optimization is all about increasing it, dps is king in this game. And thats mentioning healer but in tank's case the focus on damage is even more considering they barely have any aggro tool compared to the amount of dps tools they have.
That's not what the original poster suggested, he wanted to change tank and healers into outright DPS with some tank/heal abilities. In response to it I suggested "adjust current content", which would address most of your complaints about aggro and healing as well... Which you've also argued against. Your suggestion to give healers a bit more dmg abilities isn't even what was originally being suggested. You've gone so far off topic and are just rambling at this point.Because we have said it several hundreds of times in these forums, its not viable. The binary nature of healing means there will always be downtime because the healing usefulness is limited, one must make that downtime engaging and that is not something that can be solved with simply fight design.
You mean like we have now? With some semblance of a dps rotation at least we would have something to do when the bosses don't hit hard instead of just spamming 1 button. I see it as an improvement.
Ohhh.... drama... nice.
My take on this:
Frist the the healer .... ??? Whats about him ???
Second the SMN, i agree with the take about lvl 90 is not beginner anymore for a Expert Roullette.
Third the SAM, that looks like has some personal problems and has a very bad take plus denial of reality.
The tank..... full stop... this is trolling or griefing. Done. No excuses. I would kick or leave but not play with him... yup i am that petty.
Maybe even report because AOE and aggro as a tank are baseline - no mental gymnastics can make this change. As if i play a dancer and said i just dance, in the literal way - just emoting and as a SMN i just call for the egi and stop there because i am summoning thats my job "hur dur" and as DRK i just sit in the corner and broode away and smsh some cringe one liner about revenge and me - alone against the world. This is a clownshow and we are sitting in the first row.
The healer had the best idea of staying out of this mush![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I mean, if the DPS only had a singe target attack and there was no adds, the problem would be solved, clearly it's a game design issue where these are too harsh for expert payers !
But aren’t those explanations highly subjective? Do we have any data to support that one makes players more uncomfortable than the other? And if the point is to say it’s not okay to make players uncomfortable at all, then shouldn’t we approach the topic with a no tolerance policy? Not using AoEs can cause other players to unintentionally take aggro, particularly the healer who will generate aggro from all enemies by healing.
Whether or not behavior is seen as toxic should be based on intent. Is someone who pulls adds as a DPS intentionally trying to antagonize the other players, or are they just trying to help? How can you know for certain at any given moment? You can’t, so should we always assume the worst intentions or the best intentions? In either case, if the consensus is to treat misplay as worth addressing, then it should be done equally.
If this was in a random lvling dungeon I would agree. Let the tank pull at whatever speed they want.
But this was in an expert roulette. It's max LVL content. If you can't grasp the basics of your class at that point, that's not my or anyone else's problem.
And it's not like tanking is hard. Turn on stance and hit your aoe button. You don't even need to combo it if you don't want to.
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