Results -9 to 0 of 27

Threaded View

  1. #19
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,033
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I agree that Goring Blade is a bit odd at present, as it could be baked into Req+Friends, or removed entirely, and it would probably feel about the same. This is just my personal preference, but I've never been a fan of branching combos, so I am actually a much bigger fan of Goring Blade now than I was previously; since one of my biggest struggles with the game is button bloat, combos are my bane! One of them is fine for me, as I understand that it gives us something slightly involved to do when nothing else interesting is happening, and I get that every second of play can't be the coolest parts. But at least for me, more combos would just make my experience worse. So if combo time does feel too spacious and dull — which it sounds like it does for you, and that's completely valid! — my hope is that they can address that by giving us something more interesting to do to break that up. Like if Req is now on a 30-second cooldown, but on the 30 second mark it's doing Big Magic Swords while on the 60 second mark it's doing something else, kind of like how Bahamut toggles into Phoenix. Or heck, I'm not entirely opposed to more combos, but I need them to consolidate or remove plenty of the other buttons so that I have hotbar space! I'm already using so many macros to try to keep it all comfy and reachable...Anyway! all of that is just to say that I want your problems to be solved and my problems to be solved, and hopefully the devs can find a harmonious way to make us both happy ^^
    I love branching combos maybe that's where we can just agree to disagree on as I think as a "old pld player" why I get bored with new PLD is the lack of combos during down time. I think Branching combos add a lot of fun during downtime. but I don't want the game to feel worse for others, This is why I think auto combo is good if it's optional, because it allows everyone to be happy.

    I just want the job to feel a bit more interesting outside of burst windows, I'm not really a fan of pressing the same DPS button even if it's flashy, I think it's fine for bursts... but I like pressing a lot of different buttons personally.

    I think in terms of PLD Bloat issues we can change a few things
    • Merge Holy Sheltron/Intervention into a targetable defensive on self or others, reduce it's cd to 1s (as its on gauge and for double tank busters) and add that effect cannot apply (will be cancelled) to players already under the effect of Holy Sheltron.
    • Merge Holy Spirit/Holy Circle Into a Cleave attack
    • Fof removed, move Req and magic to be eariler (both serve very similar purposes).
    • Circle of scorn removed, instead you have Expiacion every 20s and make Shield bash a 20s 150 potency attack off global that stuns, all enmies in a cone 2 stacks (remove gap closer Damage and let you charge to allies).
    I'm sure theirs plenty more that you can do aswell these are just the common skills I'd see changed
    (2)
    Last edited by Rithy255; 12-01-2023 at 11:30 AM.