I'd say it depends on what you find more "exciting", occasionally refreshing Eye on Warrior or spamming every oGCD you have every 2 minutes. They're equally as mindnumbingly boring, just in slightly different ways.
As for my ranking:
WAR 2/10, this job is a dumpster fire, bafflingly simplistic and boring to the point of actually becoming harder because you get distracted by everything else around you being more interesting than actually playing it. Would I rate this job higher if I had no prior experience with the job? Maybe, but unfortunately I played previous iterations and all of them had more nuance and engaging gameplay than this current travesty.
DRK 3/10, equally as bad as WAR but the slightly more hectic burst windows barely beat out hitting Fell Cleave and BIGGER FELL CLEAVE ad nauseum every minute.
PLD ?/10, I have not played the job enough after the rework to really give an opinion on it, but it certainly doesn't feel all that exciting to play from the short amount of time I've had with it.
GNB 6/10, by far the best out of the bunch but that doesn't mean much. I would've given it a 7/10 before Abyssos but the current 2.5 GCD playstyle where you constantly need to do a forced 2-cart burst and making Bloodfest another boring 2-minute cooldown simply feels awful to play to me. I would've easily given the job an 8 or 9/10 in Shadowbringers, I think outside of Heart of Corundum every addition with Endwalker has actually made the job worse.
Edit: These ratings are entirely based on their offensive gameplay, a.i. their damage rotation. I do not rate the tanks according to their defensives because those are, simply put, quite boring. Since they have become so uniform since Shadowbringers and mostly boil down to "Reduce damage taken by X% for Y seconds" they are functional, do their job, but aren't anything to get excited about or really change up how you use each individual ability.