Warrior 1/10. This is not only what we should avoid for the job itself, but also any other job. No rotational complexity, no engagement. The only saving grace is that if you want the invincible power fantasy, Warrior delivers it in spades.

Dark Knight 3/10. It has the bones for something that could be great here, but they didn't do it in EW and probably won't do it for Dawntrail. Expanding on the Living Shadow theme not only for the window itself but for other actions are such easy lay ups, but they don't want to do anything "wacky" that the players would complain about, in their own words.

Paladin 3/10. Again, it has the bones for something here. Moving more towards state-based action priority could be good if they add more spells to use with Divine Might, and in turn those spells empower Sword/Shield skills. "I attack to cast spells, and I cast spells to enhance my attacks."

Gunbreaker 7/10. Probably the only tank that has good feeling buttons. Suffers a little from being so tightly defined that expanding the kit is tricky.