I think Tank rotation should be a important factor going forward as current rotations kind of feel underwhelming I think DRK is a good example of what not to do on a tank, 1,2,3 with one heavy burst instead of having a consistent fun rotation with weaving throughout your gameplay, but it shouldn't be the only focus I think party wides and defensive management should play a more big focus going forward as well.

I think Tanks would fit this DPS/support hybrid pretty well as that seems the current direction going forward, But they need to lean more into that identity.