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  1. #11
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Scintilla View Post
    Despite claims that this is 'all in the benefit of the community' (a poorly veiled attempt to disguise egoism as altruism), it does nothing of the sort. Ultimately, it reduces the skill floor by pushing more and more players out of competitive PvP. Not only this, but it pushes players against the very 'Play to Win' mantra that is supported by the community - the majority simply losing interest in competitive PvP entirely and get pushed further and further to becoming leeches, not caring about the outcome because it will obviously favour the premade ('just give me my exp'). And those few who do hold their morale and keep fighting do so in defiance, no longer playing to win, now playing just for the satisfaction of trying to stop the premade winning.
    I think the least confrontational way of summarizing this is that all serious players "play to win," but that the approach to the mode of premade commanders and solo players cannot co-exist. Even setting aside questions of fairness and ethics, most experienced players who solo queue dislike the gameplay that an aggressive premade commander produces.

    Edit: I've provided two possible solutions to square (ugh) this circle in FL sucks megathread.
    (3)
    Last edited by Mawlzy; 04-19-2024 at 01:23 AM. Reason: As stated