Lol, please be in range to mummify me.

And yes, to a certain extent, mitigation is unimportant. You would need a godly amount to stop 24 people bearing down on you while you're charmed and feared to survive.

My point about it affecting only your party is that you're only affecting 1/3 of your team. Your "amazing" shield and mit combo doesn't save your other 16 members, and then it's 24 vs 8. Scholar dot of course can affect the entire enemy team, but doesn't make a large amount of differance. You also don't understand how the dot works. You're not spreading the life debuff around.

Simple math, but base scholar dot deals 3,000 potency. If you hit a drg not in life, they have 50% mitigation naturally, so your dot deals 1,500 to them. If you spread it to others, it will also deal 1,500 regardless of their mit. If you hit then with life up, they have 25% mit so your dot would deal 2,250 to them and anyone you spread to also takes 2,250.

My point being: brd,whm,blm,smn,mch,sage, and ast already have 25% mitigation, so it's easier to max out your dot potency by spreading from those targets.

Your reasoning is sound in CC where there is no damage mitigation, but it doesn't hold in FL.

It's funny you talk about seraph in that way when it doesn't negate Dark Knight vaccum, reaper fear, dancer charm or warrior primal scream.

Like... Scholar is the strongest job (when you have 24 of them) but most of what it does is padding when alone and suffers diminishing returns when you don't have enough stacked.

I really do find it hilarious that I could be accused of being new to pvp. I'll link my guide. Maybe pop over to aether for shatter tomorrow and you'll see what I mean :/

Guide:
https://docs.google.com/document/d/1...t?usp=drivesdk