yet premaders are a rare issue with todays shatter
had to leave 3 games/teams because of bad luck with matchmaking/lowscore?
the 4th game got me a hard earned 2nd place where every team fought equally
odd such battles are so rare in frontlines haha



yet premaders are a rare issue with todays shatter
had to leave 3 games/teams because of bad luck with matchmaking/lowscore?
the 4th game got me a hard earned 2nd place where every team fought equally
odd such battles are so rare in frontlines haha
Last edited by AriannaStormwake; 02-06-2024 at 02:59 AM.
I played on those DCs. There's a pretty strong premade group who coordinates fairly well and do really well, and they don't queue just on shatter alone. It doesn't mean you can't beat them at winning. In fact, they follow a set of patterns so it's really easy to spot and outplay them when you see them to take the win even if you can't beat them directly. I had a couple of games with coordinated groups manage to put up a good fight against those teams and even win through good leading. The main issue is that it's usually just sandbaggers who drag your teams down and give up immediately because they don't want to try, creating a very divisive gameplay experience.



It takes alot of effort from someone who just solo queues to stop or shut down a premade and most people who queue for frontlines lack the coordination and spacial awareness to respond or counter it. I always feel obliged to play a job to try and counter the premades and sometimes my team just isn't there, shadowing someone every game isn't fun to me. I used to play WHM alot before the PvP rework and I felt at least useful that I was able to heal everyone or try to, but now I am just useless.
It's tiring honestly, it took the fun out of frontlines for me and all the defeatist attitude I see in chat is just...meh. I wish I could give up too but I can't not give it my best shot otherwise to me I'm griefing, I'm not the best at it by any means and a part of me wishes DRK clicks with me but it never does nor do I enjoy it. I honestly wish I saw more people trying to fight back rather than rolling over and taking it.
I was in a frontline match in Light where people on my alliance gave up because there's a 'pro' even though I put the DRK on focus, I warned of ambush. People don't want to play. They don't want to fight. They already lost before they tried and honestly? I blame SE. This absurd amount of crowd control has no place in frontline and it's funny how queue sync'd matches without DRKs tend to be the most fun.
You tell people to fight, they give 'is this wow'and you look at their scores and they're dying 6-8 on ranged jobs. This is the majority of player that pops in frontline.
At this point I wish there was no FOMO with series levels. The more I feel I 'must' play this to get the fancy thing I want, the more I hate it and the more frustrating everything feels.



it was 1 match of shatter where i saw no premade a rare case(it only happened once)
but most games are the same premade over and over we both know that
well the same premades and people who think lowscore third is"winning" when 1st place goes to the obvious lb/stun stacking premade and their buddies the 2nd place team who played better than my team(the third)
i hate lowscore third would be a shame for the free exp afks if 3rd had no rewards so like the guy in todays loss said"stop taking frontlines seriously"
yeah i want to win or get 2nd place if everyone else doesnt they can get their "afk exp" from other roulettes
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