Quote Originally Posted by IDontPetLalas View Post

So I agree in principle that performance based-rewards would be an additional incentive. There's a few questions regarding how performance is actually measured, is it going to be per job for example? and I would not compare someone who solo-queued against a pre-made group. Who knows- it might end up initially being "you are in the bottom "x" players and/or "you didn't contribute, sorry, no reward for you". I have seen a similar system when a certain number of players who didn't do a certain % of damage as compared to other players get nothing and definitely was an incentive.

Regarding the premade. Yes, I see some players being demoralized. However I also see some players simply giving up and literally not using any of their skills at the first death. That's not a "premade issue".
Agree with all this. Specifically, I suspect defining criteria (modified for job, queue status) for player contribution is sufficiently complex to make it a non-starter for SE. Maybe a better approach is simply to auto-kick anyone who doesn't provide any keyboard/controller input for 20 seconds or something.