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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,990
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Scintilla View Post
    Veteran players are less likely to die repeatedly to premades. But, in my own experience, even when playing as part of very good teams, the most effective (and sometimes the only way) of handling of premades remains to 2v1 them with the other alliance. This isn't simply "pinch them once or twice and then play as normal", but a constant focus on them throughout the duration of the game
    Can you define what "play as normal" means? Do you mean just playing for objectives? Because that's a fantastic way to lose the game. This is PvP, player vs player, you gain points from killing a player and the other team loses points for losing that player, killing players is the most effective way to win the match, you're even saying that the pre-mades are winning off kills.

    So, why exactly would going after and farming the pre-made harm your chances to win? If you insist that pinching the pre-made is the only way to beat them, that means that the other alliance is also in combat with the pre-made, why are they getting the objectives and you're not? Your scenario doesn't make any sense at all. If the other alliance is breaking off a light party to go and grab objectives that spawn while the bulk of them are staving off the pre-made, that is a common tactic, why is your team not doing the same?

    If your team is hyperfocusing on the pre-made when they're behind the other team for fear of the pre-made having a sudden comeback (which is laughable, since if you've been destroying them long enough for them to fall to last place, they're very likely to not have any battle high and they'll be more wary of diving into places where you're both fighting), then your team did actually throw the match, but not because the pre-made made your team throw the match to keep them down, your team threw the match because none of your team had the map open to go contest the 3-4 people from the other alliance that went to grab the objective that spawned.
    (0)

  2. #2
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    173
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 92
    Quote Originally Posted by Aravell View Post
    Can you define what "play as normal" means? Do you mean just playing for objectives? Because that's a fantastic way to lose the game.
    Firstly, no. I can safely say that I am not a "focus ice" player
    In fact, calls for such approaches push my patience immensely, but that's another matter...

    I completely agree that kills are just as valuable as objectives (with an excellent team, perhaps even more so). Typically though, FLs are won from a balance of objectives and PvP.
    Basic rules in a normal game: in terms of PvP, it's focus the winning team; in terms of objectives, it somewhat depends on the circumstances including how valuable the objective is (large/small ice, B/A/S rank nodes) and the current situation (No point running to fight Yellow for an S-rank node when Blue are on the brink of winning and have an A-rank spawn nearby etc.).

    In the event of focusing down a premade, ultimately, objectives become ignored. A few players are likely to still go for them, but the main majority of the team will remain focused on the premade and their alliance.


    Quote Originally Posted by Aravell View Post
    So, why exactly would going after and farming the pre-made harm your chances to win? If you insist that pinching the pre-made is the only way to beat them, that means that the other alliance is also in combat with the pre-made, why are they getting the objectives and you're not?
    I have just mentioned this in my previous reply: it is a conscious decision. An ultimatum.

    As my previous screenshot of a premade game's scores show, there is often an immense difference between the final scores of premade teams and those of random teams:
    Approx. 600 for both random teams, over double that score for the premade's alliance. They farm points far quicker than a random team would and sometimes, despite attempts from both alliances to focus them down, their score cannot quite be brought to equal levels with the two random teams. Leaving the random teams with an ultimatum: either they both lose to the premade or they give up objectives to the random team in second place to try to push them into first, in which case, only one of them loses to the premade.

    Quote Originally Posted by Aravell View Post
    which is laughable, since if you've been destroying them long enough for them to fall to last place
    Sadly, not the case. Both teams focusing the premade's alliance down will drain their score, certainly, but they will still be gaining points, the premade using their alliance members as a shield whilst they attack, run, heal, repeat. It will be a far slower rate than they were as the premade will have to be far, far more cautious and the deaths of alliance members will be draining many of the points they gain. But still, the score gaps are often huge and point gain still increases, albeit much slower.
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