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  1. #11
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by IDontPetLalas View Post
    "And in turn shifts the meta in a way that is not conducive to long term health of the game and the retention of the player base." There will always be some "meta" that players perceive. We had ranged jobs as the meta not that long ago- particularly SMNs and to some extent WHMs. We had the PLD cover issue. We had MNKs (in particular) kicking people off of ledges and racking up BH which drove new people in particular crazy (and nothing was done). If you define a specific "meta" as problematic then players will always switch to another. That is just the nature of many players. I would prefer than Square considers FL and CC separately with regards to jobs in PvP, in addition there is the issue of BH which should be re-examined.
    Also that is not some arbitrary bullshit I can pull out my backside of a "ranged meta". It happened. Ninja and Samurai and Dragoon used to have a 40% damage reduction. Then Summoner spam happened. And they got knee-jerk reaction buffed to 60%. Then later nerfed to 50% after player outcry.

    EDIT:

    Also something was done about monk's kicking people off ledges. Have you actually played Shatter recently? There really isn't a high spot any more that causes death due to the distance from falling. And the other favorite of monks that did that? That map is currently being reworked and is unavailable to the public. The closest you can get to that now is you have to soften someone up first then knock them off the ledge to cause fall damage. Shatter has less verticality than it used to.

    And yes battle high is antiquated. It is a hold over from an old MVP system in frontlines.
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    Last edited by Chasingstars; 12-18-2023 at 08:20 AM.