Quote Originally Posted by Scintilla View Post
When I say these attacks are simultaneous, I'm not overexaggerating.
I'm not doubting your experiences are real, but I remain skeptical. I've played a lot of FL across every iteration and on several DCs, I've never met an unbeatable pre-made that could not be disrupted in some way, even the 8 man deathballs back when we could queue as a full party could be disrupted. People aren't robots, I'm very skeptical that people can have perfect coordination throughout the entire match. Unless, of course, said people have some, shall we say, assistance?

As for this reply to my suggestion of a hidden rating system:

Quote Originally Posted by Scintilla View Post
Ultimately, it will lead to the same veteran players being endlessly matched against the same premade teams, to the point where they just stop playing. So no, to believe that such a system will work shows naivety at best
How many experienced FL players do you know that consistently dies to DRK combos? Most veterans are experienced enough to understand how to deal with it. You yourself conceded that you can deal with them by pinching them with the other alliance. What makes you think a full game of 72 veterans would be so disorganised to completely lose it to a singular pre-made?

Like I said before, the main problem is the skill gap at work. And when I say "skill", I don't mean how well someone pushes their buttons, any monkey can push the 6-7 buttons that we have now. I'm talking about FL-related skills like map awareness, knowing when to go in and when to back off, understanding when you're in a bad position, being able to tell when your team is in a perfect position to get pinched, all qualities that a shotcaller would have.