Simply not true on Aether.The DRK combo is very ineffective against that solution. How do I know it actually works? Because that's what everyone does on JP.
Like I said in an earlier post, the problems with the DRK combo does not need any nerfs, it requires players to be of equal skill. If the game matches people of equal skill, then the match would be properly balanced. Currently, the team that loses is the one that has the most people that are unable to cope with the DRK meta.



Then how is it a job issue and not an issue with the general level of competency?
Honestly, I've never seen this mythical pre-made that can somehow work in perfect tandem with 1 DRK, 1 RPR and more than 6 ASTs despite only being able to queue in with a max of 4 people. Rarely have I seen perfect coordination, and never have I seen perfect coordination for the entire match, but according to people in this thread, it seems to be a common thing.
Last edited by Aravell; 12-16-2023 at 07:58 PM.
There are actually two parallel threads here, which I think is confusing the debate. Some hold that current FL problems stem simply from a job balance issue, others that the toxin is premades. I take the second position, based on my experience, with the caveat that I think the current jobs magnify the efficacy of a premade.Then how is it a job issue and not an issue with the general level of competency?
Honestly, I've never seen this mythical pre-made that can somehow work in perfect tandem with 1 DRK, 1 RPR and more than 6 ASTs despite only being able to queue in with a max of 4 people. Rarely have I seen perfect coordination, and never have I seen perfect coordination for the entire match, but according to people in this thread, it seems to be a common thing.
As I've acknowledged previously, I may be missing something fundamental due to unconscious biases from PvP in other MMOs I've played. That said, the idea of mixing multi-player sub-teams with the potential of voice comms with solo players is, to me, so incredibly daft I can't imagine how it ever arose in the first place. More importantly, perhaps, there is a growing perception (on Aether) that the outcome of the match is basically determined from the outset when one of the high-quality premades is on the field.
As Scintilla notes, people are trying to take counter-measures, and honestly I find that quite interesting. I'm more disturbed by the mindset of the individuals in these premades, as evidenced by the DM Doozer shared. It's borderline sociopathic.
Last edited by Mawlzy; 12-16-2023 at 08:28 PM.
I very much wish there was some kind of consistent countermeasure. So far the best I've seen is both random alliances working together, in which the objective is no longer 'win the FL' but becomes 'stop the premade winning the FL'.
MNK stun/knockback is nice vs DRKs using their LB on cliff edges or the Onsal podium but it's something of an opportunistic attack, relying on the DRK being in a good position and there being few healers around to support them.
SAM LB might be taken advantage of against DRK/DRG/DRG/DRG premades, using the Chiten buff and then Guard as soon as you see the marked DRK coming, allowing yourself to be drawn into the voke and attacks, before using your LB to try to instantly kill one of the BH5 DRGs before they escape. That said, it doesn't remotely stop them and they'll quickly build that BH again. The cooldown is very long so it isn't something which can be spammed. It is also useless against any premade team which uses RPR, as obviously, without Guard you will die to the LBs before being able to use your own LB.
Forming your own team of RPRs and chaining your LBs may be another option: RPR LB is unavoidable (even applying to DRGs in their LB hide, I believe) and cooldown is very quick. Perhaps chaining these Hysteria debuffs might be enough to enable the DRGs to waste their LBs. That said, such an approach would require your own coordinated premade to be formed and I still strongly believe that having your own premade party should never be obligatory to be able to play FLs competitively.
I haven't tried SGE in PvP myself, but I have considered it when trying to think of ways to combat premades. SGE LB offers invincibility and you don't need to be directly stood within your group to use it. But the buff only lasts for a very short time (5-seconds?) and the CD is incredibly long. Ideally, multiple SGE or an AST would be needed to make it a remotely credible option (again - forming your own premade should never be obligatory). Also, reading the skill description it seems that any enemies within the LB area get a DoT which also allows them to attack the protected players. Whether this would work against DRGs if they cast their LB outside the buff but actually use it inside, I'm not sure. Never tried it.
The protective area can be moved to a new location after initial casting, so whether you would be able to place it over your team to give your team the invincibility buff and then quickly move it to a new location far away to prevent the premade getting the DoT allowing attacks, I'm not sure. The duration is only 5-seconds long so timing would be crucial. I haven't tried it yet personally, and I presume there is some obvious downfall that I'm overlooking, otherwise it would be more widely used.
Last edited by Scintilla; 12-16-2023 at 10:06 PM.




I do believe that your prior experience in other PvP games has some bearing on this, and perhaps you should consider that a game that is designed at the outset with PvP at its core - such as EvE- is not going to include the same functionality, nor the same audience- as FFXIV? While I haven't been playing FFXIV since the start, from prior discussion my understanding is that the premade incorporation has been significantly reduced.There are actually two parallel threads here, which I think is confusing the debate. Some hold that current FL problems stem simply from a job balance issue, others that the toxin is premades. I take the second position, based on my experience, with the caveat that I think the current jobs magnify the efficacy of a premade.
As I've acknowledged previously, I may be missing something fundamental due to unconscious biases from PvP in other MMOs I've played. That said, the idea of mixing multi-player sub-teams with the potential of voice comms with solo players is, to me, so incredibly daft I can't imagine how it ever arose in the first place. More importantly, perhaps, there is a growing perception (on Aether) that the outcome of the match is basically determined from the outset when one of the high-quality premades is on the field.
As Scintilla notes, people are trying to take counter-measures, and honestly I find that quite interesting. I'm more disturbed by the mindset of the individuals in these premades, as evidenced by the DM Doozer shared. It's borderline sociopathic.
I don't find it "daft" in the context of this game, in a casual, non-ranked, PvP mode, that we do have a small number of people who can queue together. I have agreed with what Aravell has been saying as well- hence when Scintilla mentioned "If they run at you, the vast majority of your team will run"- mark them, and why I suggested shot-calling, using someone who is familiar with their tactics.
Also, calling them "sociopathic"-here's an often used definition " a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience." So you've diagnosed this from a short DM that Doozer initiated from losing against a premade that someone dared organize, and basically said "thanks for the easy wins, hope to see you again"? Again, personally I wouldn't say what they said, but I've seen worse in other games and it wasn't considered "sociopathic".
That was a little hyperbolic, I grant you, and was more motivated by the subsequent mention of a Discord that organizes a premade with a "cry more salt" channel, in which comments made by players thoroughly PO'd with the premade are recorded.
Also, calling them "sociopathic"-here's an often used definition " a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience." So you've diagnosed this from a short DM that Doozer initiated from losing against a premade that someone dared organize, and basically said "thanks for the easy wins, hope to see you again"? Again, personally I wouldn't say what they said, but I've seen worse in other games and it wasn't considered "sociopathic".
I'm not sure where anyone has claimed to have seen a team of 1 DRK / 1 RPR / 6 ASTs?Then how is it a job issue and not an issue with the general level of competency?
Honestly, I've never seen this mythical pre-made that can somehow work in perfect tandem with 1 DRK, 1 RPR and more than 6 ASTs despite only being able to queue in with a max of 4 people. Rarely have I seen perfect coordination, and never have I seen perfect coordination for the entire match, but according to people in this thread, it seems to be a common thing.
My own experiences are DRK / RPR / DRG / DRG. Others have stated experiences with DRK/AST/AST/AST.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



