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  1. #11
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by IDontPetLalas View Post
    Finally, I don't know what "detune AST" even means
    To nerf. Just like how someone can say a boss fight is "overtuned" as if the devs overestimated and made a fight too hard.

    Quote Originally Posted by IDontPetLalas View Post
    but as a said in a separate post, taking a nerf bat to a specific job isn't a solution.
    Sure it is. Its all mathematical at the end of the day when it comes to potencies, damage reduction, and durations.

    Think about it like this, the existing thing Drk would be even stronger, not less. As Drk used to have 60% damage reduction, not its current 50%. Meaning a Drk would have been 10% more effective at surviving. And if you want further evidence, Drk already takes a 10% damage decrease penalty for frontlines, meaning they could be dealing even more damage than they currently are from an Astro buff.

    That damage reduction nerf they took was more so a byproduct of the, at the time, problem children of Ninja and Samurai and Dragoon who had 60% instead of its current 50% damage reduction. Which that in turn was a byproduct of Summoner spam and got the all non-tank melees from 40% to 60%, as they felt they were too squishy. Which in turn caused also Summoner to get nerfed.

    For Astro and Drk they could slap them each with a +15 second charge timer for limit breaks as that is a thing they can just do that is a distinction from CC. 120 second charge timer for Drk and Astro instead of 105 seconds.
    (4)
    Last edited by Chasingstars; 12-16-2023 at 04:03 AM.