
Originally Posted by
Astralrisk
I think most of the issues just stem from the LBs that do massive burst damage at once, except Macrocosmos. A comment in another thread reminded me that this exact issue that we have with DRK/DRG/AST was originally with SMN/WHM/SCH, which is funny to think about. This is a bias take, but trying to nerf the job in pvp overall because of FL would be lame, since I prefer them to balance the game for CC over FL. I think the smaller competitive mode should attempt to be more balanced than the 3-way big team battle mode that has randomness in objectives influencing which team wins. They do balance a little bit for FL with the damage reduction/nerfs that some jobs get specifically in FL, but that has made the game unfun and removes the individuality of FL. To repeat similar comments that I have made, they could just reduce the rate at which you gain LBs in FL specifically to help deal with all those jobs, while not affecting the balance of stuff in CC.
As for the abilities that aren't tied to LBs, since this is much harder thing for me to comment on. I feel like damage cap/fall off on Macrocosmos would be annoying. I can see it just be annoying when you use it to try and secure a kill, but it somehow manages to register on 5 other targets before it gets to the guy you actually want to kill. I would say to just nerf the damage, because AST is already strong with the rest of its kit, and having a 20yalm AoE that does 12k flat damage is very nutting in general. I don't know how effective it really is in CC, as I barely encounter them in ranked and only really noticed it killing me through walls one time. I don't have any ideas of what could be done with Salted Earth honestly. I don't have an actual issue with the ability being able to pull in people, but I do notice that having it on DRK makes it a lot easier to gets its LB off, so nerfing how fast you can get LB would probably help with that. The only real issue I have with it is how it interacts with this games horrible net code, which gets worse in FL with how many people there is. But I think that gets more into technical issues rather than balancing issues.