I don't take much stock in threads created by freshly-made accounts that jump right into hot-button issues that already oversaturate their respective Forums, since that is the M.O. of a couple of the notorious sock-puppeteers here, but I did want to respond to a few points made in the thread.

Quote Originally Posted by Zeastria View Post
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...Premade => job stacking + DRK(CC) is the biggest issue,
I agree with a lot of what you posted, but this part especially. Easily the biggest offender of FL frustration stems from an incredibly simplistic 2-ability maneuver from DRK leading to a concentrated target for a pile of enemies to be wiped out in a couple seconds. My opinions aside on the reactable-ness and management to the combo, the vast majority of the people queuing FL do not know how to deal with it as it requires very specific awareness and reaction; something most people trained on the PvE hamster wheel sorely lack. If the draw-in is capped to 5/nerfed/etc. or just general DRK adjustments are made, the problem goes away.

Quote Originally Posted by Zeastria View Post
...Maybe make it so u can't enter more than 1-2 of the same job

Note: Battle High buff (BH) is also the reason why many jobs are broken,
I disagree with these though. Excluding people from participating based on what's their favorite job (or maybe their only job) will do more harm than good.

Battle High is what's supposed to incentivize people to actually PvP and stay alive. It's a killstreak bonus. That's why they made even Assists a thing. I can get Battle Fever off of even only a couple of kills and the rest being assists because staying alive and even just tagging targets that (eventually) die are counted. It's less about BH being broken and more about people crying sour grapes because they aren't skilled enough to progress and maintain it.

Quote Originally Posted by Akimitsu View Post
The fact that FL draws in so many clueless people who are just here for their quick XP, the general western mentality about doing minimal (mental) effort is a bigger issue imo.
Agreed.

Quote Originally Posted by Akimitsu View Post
Guard should probably also be reworked to activate when pressed and not years later after all enemy damage has registered...
It's unfortunately the same issue that makes so many people irritated with the Fallguys event. The netcode snapshots are the problem. Because of it you can still die even if it shows you hovering in your bubble for almost a full second because everything else killing you registered before you reacted. In short, there's nothing they can likely do.

Quote Originally Posted by Astralrisk View Post
I don't just mean it for the mentioned jobs, but across the board. The idea would be having them double the CD on them but you can lower it by 20% for every BH level you get or something.
No, it should be the opposite. For every level of Battle High you go up, the LB gauge should be slowing down. Unnoticeable at 20-40%, but takes twice as long if you are sitting at Battle Fever or even 80%. I say if you can get high levels of BH, you shouldn't get frequent LBs as a crutch to snowball your already increased damage and healing bonuses.


And yes, LB gauges shouldn't be charging for free in FL. If you aren't actively engaged in battle, you shouldn't be accumulating it. Part of the reason why DRK+DRG is a thing is because they can have their LBs up and ready at nearly every major objective interval just by traveling from one side of the map to the other.